forked from team-sg/hero-mark-2
Nothing personnel, milliseconds...
This commit is contained in:
parent
b8d9a9e935
commit
314b365f7f
6 changed files with 23 additions and 10 deletions
|
@ -21,6 +21,7 @@ func _physics_process(delta):
|
|||
|
||||
func _on_Area2D_area_entered(area):
|
||||
if area.is_in_group("player_hitbox"):
|
||||
Game.still_playing = false
|
||||
var player = area.get_parent()
|
||||
player.state_chart.send_event("start_teleport")
|
||||
player.connect("teleport_finished", self, "_on_player_teleport_finished")
|
||||
|
|
|
@ -14,7 +14,6 @@ onready var high_counter = $HighCounter
|
|||
onready var time_counter = $TimeCounter
|
||||
onready var oxygen = $Oxygen
|
||||
onready var oxygen_meter = $Oxygen/OxygenMeter
|
||||
onready var start_time = Time.get_ticks_msec()
|
||||
|
||||
export var song_name = "♫Music"
|
||||
export (Color) var bonus_color
|
||||
|
@ -78,8 +77,7 @@ func _physics_process(delta):
|
|||
else:
|
||||
lives_counter.modulate = Color.white
|
||||
##Timer
|
||||
Game.time = Time.get_ticks_msec() - start_time
|
||||
time_counter.text = Game.timeify(Game.time)
|
||||
time_counter.text = Game.format_time(Game.time)
|
||||
#Time bonus counter
|
||||
if (Game.has_collection_bonus() && Game.time <= Game.get_map().target_time_100) or (!Game.has_collection_bonus() && Game.time <= Game.get_map().target_time_any):
|
||||
time_counter.modulate = bonus_color
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue