Nothing personnel, milliseconds...

This commit is contained in:
Haze Weathers 2023-10-10 12:49:28 -04:00
parent b8d9a9e935
commit 314b365f7f
6 changed files with 23 additions and 10 deletions

View file

@ -21,6 +21,7 @@ func _physics_process(delta):
func _on_Area2D_area_entered(area):
if area.is_in_group("player_hitbox"):
Game.still_playing = false
var player = area.get_parent()
player.state_chart.send_event("start_teleport")
player.connect("teleport_finished", self, "_on_player_teleport_finished")

View file

@ -14,7 +14,6 @@ onready var high_counter = $HighCounter
onready var time_counter = $TimeCounter
onready var oxygen = $Oxygen
onready var oxygen_meter = $Oxygen/OxygenMeter
onready var start_time = Time.get_ticks_msec()
export var song_name = "♫Music"
export (Color) var bonus_color
@ -78,8 +77,7 @@ func _physics_process(delta):
else:
lives_counter.modulate = Color.white
##Timer
Game.time = Time.get_ticks_msec() - start_time
time_counter.text = Game.timeify(Game.time)
time_counter.text = Game.format_time(Game.time)
#Time bonus counter
if (Game.has_collection_bonus() && Game.time <= Game.get_map().target_time_100) or (!Game.has_collection_bonus() && Game.time <= Game.get_map().target_time_any):
time_counter.modulate = bonus_color