forked from team-sg/hero-mark-2
steam barrier enemy
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2 changed files with 61 additions and 0 deletions
23
objects/enemy/steam.gd
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23
objects/enemy/steam.gd
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extends "res://objects/enemy/enemy.gd"
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export var off_time = 1.0
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export var on_time = 1.0
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export var active = false
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onready var particles = $SteamParticles
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onready var collision_shape = $Hitbox/CollisionShape2D
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var time = 0.0
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func _physics_process(delta):
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time += delta
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if active && time >= on_time:
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time -= on_time
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active = false
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collision_shape.disabled = true
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particles.emitting = false
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elif !active && time >= off_time:
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time -= off_time
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active = true
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collision_shape.disabled = false
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particles.emitting = true
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38
objects/enemy/steam.tscn
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objects/enemy/steam.tscn
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://objects/enemy/steam.gd" type="Script" id=1]
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[ext_resource path="res://graphics/particles/dust.png" type="Texture" id=2]
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[sub_resource type="Curve" id=2]
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_data = [ Vector2( 0, 0.291411 ), 0.0, 5.40019, 0, 0, Vector2( 0.263812, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), -0.0915322, 0.0, 0, 0 ]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 2, 12 )
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[node name="Steam" type="Node2D"]
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script = ExtResource( 1 )
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blood = false
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off_time = 2.0
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on_time = 2.0
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[node name="SteamParticles" type="CPUParticles2D" parent="."]
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position = Vector2( 4, 0 )
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amount = 16
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texture = ExtResource( 2 )
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direction = Vector2( 0, -1 )
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spread = 10.0
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gravity = Vector2( 0, 0 )
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initial_velocity = 51.55
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damping = 50.0
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angle = 720.0
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angle_random = 1.0
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scale_amount = 0.75
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scale_amount_curve = SubResource( 2 )
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[node name="Hitbox" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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position = Vector2( 4, -12 )
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shape = SubResource( 1 )
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[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
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