added bow

This commit is contained in:
pennyrigate 2022-12-17 22:47:46 -05:00
parent 5d01f40535
commit 2d3fc72ebe
50 changed files with 610 additions and 151 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=45 format=2]
[gd_scene load_steps=27 format=2]
[ext_resource path="res://objects/player/player.gd" type="Script" id=1]
[ext_resource path="res://graphics/player/sg_walk.png" type="Texture" id=2]
@ -9,132 +9,12 @@
[ext_resource path="res://graphics/player/sg_climb.png" type="Texture" id=7]
[ext_resource path="res://graphics/player/pal_sword_red.png" type="Texture" id=8]
[ext_resource path="res://graphics/player/sg_stab.png" type="Texture" id=9]
[ext_resource path="res://graphics/player/sword_slash.png" type="Texture" id=10]
[ext_resource path="res://graphics/player/sg_shoot_grounded.png" type="Texture" id=10]
[ext_resource path="res://graphics/player/sword_stab.png" type="Texture" id=11]
[ext_resource path="res://graphics/player/sg_slash.png" type="Texture" id=12]
[ext_resource path="res://graphics/player/sg_shoot_air.png" type="Texture" id=12]
[ext_resource path="res://scripts/recolor.tres" type="Shader" id=13]
[ext_resource path="res://graphics/player/sg_doublejump.png" type="Texture" id=14]
[sub_resource type="ShaderMaterial" id=14]
shader = ExtResource( 4 )
shader_param/border_color = Color( 0, 0, 0, 1 )
shader_param/border_corners = true
shader_param/palette = ExtResource( 6 )
[sub_resource type="AtlasTexture" id=12]
atlas = ExtResource( 7 )
region = Rect2( 0, 0, 20, 20 )
[sub_resource type="AtlasTexture" id=13]
atlas = ExtResource( 7 )
region = Rect2( 20, 0, 20, 20 )
[sub_resource type="AtlasTexture" id=16]
atlas = ExtResource( 12 )
region = Rect2( 0, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=17]
atlas = ExtResource( 12 )
region = Rect2( 32, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=18]
atlas = ExtResource( 12 )
region = Rect2( 64, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=19]
atlas = ExtResource( 9 )
region = Rect2( 0, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=20]
atlas = ExtResource( 9 )
region = Rect2( 32, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=8]
atlas = ExtResource( 2 )
region = Rect2( 0, 0, 20, 20 )
[sub_resource type="AtlasTexture" id=9]
atlas = ExtResource( 2 )
region = Rect2( 20, 0, 20, 20 )
[sub_resource type="AtlasTexture" id=10]
atlas = ExtResource( 2 )
region = Rect2( 40, 0, 20, 20 )
[sub_resource type="AtlasTexture" id=11]
atlas = ExtResource( 2 )
region = Rect2( 60, 0, 20, 20 )
[sub_resource type="SpriteFrames" id=5]
animations = [ {
"frames": [ SubResource( 12 ), SubResource( 13 ) ],
"loop": true,
"name": "climb",
"speed": 7.0
}, {
"frames": [ ExtResource( 3 ) ],
"loop": true,
"name": "idle",
"speed": 5.0
}, {
"frames": [ ExtResource( 5 ) ],
"loop": true,
"name": "jump",
"speed": 5.0
}, {
"frames": [ SubResource( 16 ), SubResource( 17 ), SubResource( 18 ) ],
"loop": false,
"name": "slash",
"speed": 7.0
}, {
"frames": [ SubResource( 19 ), SubResource( 20 ) ],
"loop": false,
"name": "stab",
"speed": 15.0
}, {
"frames": [ SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ) ],
"loop": true,
"name": "walk",
"speed": 10.0
} ]
[sub_resource type="ShaderMaterial" id=21]
shader = ExtResource( 13 )
shader_param/palette = ExtResource( 8 )
[sub_resource type="AtlasTexture" id=22]
atlas = ExtResource( 10 )
region = Rect2( 0, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=23]
atlas = ExtResource( 10 )
region = Rect2( 32, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=24]
atlas = ExtResource( 10 )
region = Rect2( 64, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=25]
atlas = ExtResource( 11 )
region = Rect2( 0, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=26]
atlas = ExtResource( 11 )
region = Rect2( 32, 0, 32, 32 )
[sub_resource type="SpriteFrames" id=15]
animations = [ {
"frames": [ SubResource( 22 ), SubResource( 23 ), SubResource( 24 ) ],
"loop": true,
"name": "slash",
"speed": 7.0
}, {
"frames": [ SubResource( 25 ), SubResource( 26 ) ],
"loop": false,
"name": "stab",
"speed": 15.0
} ]
[sub_resource type="ShaderMaterial" id=27]
shader = ExtResource( 4 )
shader_param/border_color = Color( 0, 0, 0, 1 )
@ -412,6 +292,164 @@ tracks/4/keys = {
"values": [ 0.0 ]
}
[sub_resource type="Animation" id=37]
resource_name = "shoot air"
length = 0.5
step = 0.06
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ Rect2( 0, 0, 20, 20 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:texture")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ ExtResource( 12 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("SwordArea/SwordHitBox:disabled")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("SwordSprite:texture")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ null ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("Sprite:rotation_degrees")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
tracks/5/type = "method"
tracks/5/path = NodePath(".")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "spawn_arrow"
} ]
}
[sub_resource type="Animation" id=36]
resource_name = "shoot grounded"
length = 0.5
step = 0.06
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.06, 0.12, 0.24, 0.3, 0.36 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ Rect2( 0, 0, 20, 20 ), Rect2( 20, 0, 20, 20 ), Rect2( 40, 0, 20, 20 ), Rect2( 60, 0, 20, 20 ), Rect2( 80, 0, 20, 20 ), Rect2( 100, 0, 20, 20 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:texture")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ ExtResource( 10 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("SwordArea/SwordHitBox:disabled")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("SwordSprite:texture")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ null ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("Sprite:rotation_degrees")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
tracks/5/type = "method"
tracks/5/path = NodePath(".")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0.24 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "spawn_arrow"
} ]
}
[sub_resource type="Animation" id=32]
resource_name = "stab"
length = 0.3
@ -560,25 +598,9 @@ extents = Vector2( 6, 7 )
[node name="Player" type="KinematicBody2D"]
script = ExtResource( 1 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
visible = false
material = SubResource( 14 )
frames = SubResource( 5 )
animation = "stab"
frame = 1
playing = true
[node name="Sword" type="AnimatedSprite" parent="."]
visible = false
material = SubResource( 21 )
frames = SubResource( 15 )
animation = "stab"
frame = 1
playing = true
[node name="Sprite" type="Sprite" parent="."]
material = SubResource( 27 )
texture = ExtResource( 14 )
texture = ExtResource( 3 )
region_enabled = true
region_rect = Rect2( 0, 0, 20, 20 )
@ -613,6 +635,8 @@ anims/climb = SubResource( 29 )
anims/doublejump = SubResource( 35 )
anims/idle = SubResource( 30 )
anims/jump = SubResource( 31 )
"anims/shoot air" = SubResource( 37 )
"anims/shoot grounded" = SubResource( 36 )
anims/stab = SubResource( 32 )
anims/walk = SubResource( 33 )