forked from team-sg/hero-mark-2
bones a bit better
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3 changed files with 4 additions and 1 deletions
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@ -10,6 +10,7 @@ a = Vector2( 0, -2 )
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b = Vector2( 0, 2 )
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[node name="BoneParticle" type="RigidBody2D"]
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collision_layer = 16
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physics_material_override = SubResource( 2 )
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[node name="Sprite" type="Sprite" parent="."]
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