enemies now get squashed by rocks

This commit is contained in:
pennyrigate 2023-01-09 21:50:02 -05:00
parent 416982d88e
commit 2cb646ce32
14 changed files with 110 additions and 28 deletions

View file

@ -0,0 +1,15 @@
extends "res://objects/enemy/enemy.gd"
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass