enemies now get squashed by rocks

This commit is contained in:
pennyrigate 2023-01-09 21:50:02 -05:00
parent 416982d88e
commit 2cb646ce32
14 changed files with 110 additions and 28 deletions

View file

@ -27,8 +27,9 @@ func _on_Area2D_area_entered(area):
Game.instance_node(Game.block_text,global_position.x,global_position.y,get_parent())
#Die from rock/ get squashed
if area.is_in_group("squash"):
Debug.print("squash")
var squasher = area.get_parent()
if squasher.position.y + squasher.bottom.position.y < global_position.y:
if squasher.global_position.y < global_position.y && squasher.velocity.y > 0:
die()
func die():