forked from team-sg/hero-mark-2
cheesy demise
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parent
7a12628fa3
commit
2ca88e511f
3 changed files with 7 additions and 4 deletions
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@ -4,6 +4,7 @@ extends Node2D
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const BloodSpray := preload("res://objects/environment/blood/blood_spray.tscn")
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const BloodSpray := preload("res://objects/environment/blood/blood_spray.tscn")
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export var spray_color := Color(0x20223aff)
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export var spray_ammount: int = 16
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export var spray_ammount: int = 16
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export var spray_velocity: float = 80
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export var spray_velocity: float = 80
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@ -12,7 +13,7 @@ func _ready() -> void:
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$AnimatedSprite.playing = true
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$AnimatedSprite.playing = true
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for i in spray_ammount:
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for i in spray_ammount:
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var spray = BloodSpray.instance()
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var spray = BloodSpray.instance()
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spray.color = Color(0x20223aff)
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spray.color = spray_color
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spray.global_position = global_position
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spray.global_position = global_position
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spray.velocity = Vector2(randf() * spray_velocity, 0.0).rotated(randf() * TAU)
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spray.velocity = Vector2(randf() * spray_velocity, 0.0).rotated(randf() * TAU)
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get_parent().add_child(spray)
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get_parent().add_child(spray)
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@ -10,6 +10,7 @@ onready var shootpos = $ShootPos
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onready var raycast = $RayCast2D
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onready var raycast = $RayCast2D
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onready var muzzle_flash = $MuzzleFlashParticles
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onready var muzzle_flash = $MuzzleFlashParticles
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const ArrowProjectile = preload("res://objects/enemy/roboturret_proj.tscn")
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const ArrowProjectile = preload("res://objects/enemy/roboturret_proj.tscn")
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const Death = preload("res://objects/enemy/roboturret_die.tscn")
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func _ready():
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func _ready():
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timer.start(shoot_time)
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timer.start(shoot_time)
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@ -34,11 +35,13 @@ func spawn_bullet():
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arrow.target_group = "player_hitbox"
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arrow.target_group = "player_hitbox"
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arrow.speed = arrow_speed
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arrow.speed = arrow_speed
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Game.get_map().add_child(arrow)
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Game.get_map().add_child(arrow)
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func die():
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func die():
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.die()
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.die()
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Game.instance_node(load("res://objects/enemy/roboturret_die.tscn"), position.x, position.y, get_parent())
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var death = Death.instance()
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death.spray_color = Color(0xffbe42ff)
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death.global_position = global_position
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get_parent().add_child(death)
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func _on_Timer_timeout():
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func _on_Timer_timeout():
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if !anims.is_playing(): spawn_bullet()
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if !anims.is_playing(): spawn_bullet()
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@ -207,7 +207,6 @@ colors = PoolColorArray( 1, 1, 1, 1, 1, 1, 0.290196, 1 )
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[node name="Roboturret" type="Node2D" groups=["enemy"]]
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[node name="Roboturret" type="Node2D" groups=["enemy"]]
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script = ExtResource( 3 )
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script = ExtResource( 3 )
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score_for_killing = 100
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blood = false
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blood = false
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[node name="Sprite" type="Sprite" parent="."]
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[node name="Sprite" type="Sprite" parent="."]
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