cheesy demise

This commit is contained in:
Haze Weathers 2023-10-24 20:10:25 -04:00
parent 7a12628fa3
commit 2ca88e511f
3 changed files with 7 additions and 4 deletions

View file

@ -4,6 +4,7 @@ extends Node2D
const BloodSpray := preload("res://objects/environment/blood/blood_spray.tscn") const BloodSpray := preload("res://objects/environment/blood/blood_spray.tscn")
export var spray_color := Color(0x20223aff)
export var spray_ammount: int = 16 export var spray_ammount: int = 16
export var spray_velocity: float = 80 export var spray_velocity: float = 80
@ -12,7 +13,7 @@ func _ready() -> void:
$AnimatedSprite.playing = true $AnimatedSprite.playing = true
for i in spray_ammount: for i in spray_ammount:
var spray = BloodSpray.instance() var spray = BloodSpray.instance()
spray.color = Color(0x20223aff) spray.color = spray_color
spray.global_position = global_position spray.global_position = global_position
spray.velocity = Vector2(randf() * spray_velocity, 0.0).rotated(randf() * TAU) spray.velocity = Vector2(randf() * spray_velocity, 0.0).rotated(randf() * TAU)
get_parent().add_child(spray) get_parent().add_child(spray)

View file

@ -10,6 +10,7 @@ onready var shootpos = $ShootPos
onready var raycast = $RayCast2D onready var raycast = $RayCast2D
onready var muzzle_flash = $MuzzleFlashParticles onready var muzzle_flash = $MuzzleFlashParticles
const ArrowProjectile = preload("res://objects/enemy/roboturret_proj.tscn") const ArrowProjectile = preload("res://objects/enemy/roboturret_proj.tscn")
const Death = preload("res://objects/enemy/roboturret_die.tscn")
func _ready(): func _ready():
timer.start(shoot_time) timer.start(shoot_time)
@ -34,11 +35,13 @@ func spawn_bullet():
arrow.target_group = "player_hitbox" arrow.target_group = "player_hitbox"
arrow.speed = arrow_speed arrow.speed = arrow_speed
Game.get_map().add_child(arrow) Game.get_map().add_child(arrow)
func die(): func die():
.die() .die()
Game.instance_node(load("res://objects/enemy/roboturret_die.tscn"), position.x, position.y, get_parent()) var death = Death.instance()
death.spray_color = Color(0xffbe42ff)
death.global_position = global_position
get_parent().add_child(death)
func _on_Timer_timeout(): func _on_Timer_timeout():
if !anims.is_playing(): spawn_bullet() if !anims.is_playing(): spawn_bullet()

View file

@ -207,7 +207,6 @@ colors = PoolColorArray( 1, 1, 1, 1, 1, 1, 0.290196, 1 )
[node name="Roboturret" type="Node2D" groups=["enemy"]] [node name="Roboturret" type="Node2D" groups=["enemy"]]
script = ExtResource( 3 ) script = ExtResource( 3 )
score_for_killing = 100
blood = false blood = false
[node name="Sprite" type="Sprite" parent="."] [node name="Sprite" type="Sprite" parent="."]