forked from team-sg/hero-mark-2
WIP new shard sound
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5 changed files with 6 additions and 4 deletions
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@ -9,7 +9,9 @@ func _ready():
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func _on_Area2D_area_entered(area):
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#Collect
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if area.is_in_group("player"):
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Game.ac_music.stream_paused = true
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Game.play_sound(Game.a_shard,Game.ac_collectible)
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Game.ac_collectible.connect("finished", Game.ac_music, "set_stream_paused", [false])
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Game.score += 500
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Game.shards += value
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Game.shards_collected[number] = true
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