forked from team-sg/hero-mark-2
fixed bug where game would save on level select
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3 changed files with 2 additions and 1 deletions
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@ -52,7 +52,7 @@ func _physics_process(delta):
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#Toggle lives mode
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#Toggle lives mode
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if Input.is_action_just_pressed("shoot"):
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if Input.is_action_just_pressed("shoot"):
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Game.use_lives = !Game.use_lives
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Game.use_lives = !Game.use_lives
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Game.save()
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Save.set_options()
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if Game.use_lives:
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if Game.use_lives:
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lives_mode_text.text = "lives are on press z to change this"
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lives_mode_text.text = "lives are on press z to change this"
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else:
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else:
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@ -33,6 +33,7 @@ func set_score(save_id, score, is_100 = false):
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func set_options():
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func set_options():
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file.set_value("options","uselives",Game.use_lives)
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file.set_value("options","uselives",Game.use_lives)
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save_file(Game.current_file)
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func set_time(save_id, time, is_100 = false):
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func set_time(save_id, time, is_100 = false):
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file.set_value(save_id, "time_100" if is_100 else "time_any", float(time))
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file.set_value(save_id, "time_100" if is_100 else "time_any", float(time))
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