un-bullshitted some levels

This commit is contained in:
pennyrigate 2023-04-20 04:03:07 -04:00
parent 472497019f
commit 273ede7e9d
9 changed files with 55 additions and 62 deletions

View file

@ -10,6 +10,7 @@ onready var high_score_100 = $HighScore100
onready var levelarrow_up = $LevelArrowUp
onready var levelarrow_down = $LevelArrowDown
onready var lives_mode_text = $LivesModeText
onready var easy_mode_text = $EasyModeText
#Shards
onready var shards = [
$ShardGraphics/Shard,
@ -58,6 +59,13 @@ func _physics_process(delta):
lives_mode_text.text = "lives are on press z to change this"
else:
lives_mode_text.text = "lives are off press z to change this"
#Toggle easy mode
if Input.is_action_just_pressed("sword"):
Game.is_easy_mode = !Game.is_easy_mode
if Game.is_easy_mode:
easy_mode_text.text = "easy is on press c to change this"
else:
easy_mode_text.text = "easy is off press c to change this"
func change_current_shard(amount):
if current_shard + amount != -1 && current_shard + amount != 8: #Check if in range