switch to GLES2 renderer

This commit is contained in:
Haze Weathers 2023-01-24 16:42:18 -05:00
parent 4da0b33282
commit 26fe0173e4
6 changed files with 90 additions and 149 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=36 format=2]
[gd_scene load_steps=32 format=2]
[ext_resource path="res://objects/player/player.gd" type="Script" id=1]
[ext_resource path="res://graphics/player/sg_walk.png" type="Texture" id=2]
@ -604,52 +604,9 @@ extents = Vector2( 6, 7 )
[sub_resource type="Curve" id=41]
_data = [ Vector2( 0, 1 ), 0.0, -0.113537, 0, 0, Vector2( 1, 0 ), -3.35032, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=42]
width = 128
curve = SubResource( 41 )
[sub_resource type="ParticlesMaterial" id=40]
emission_shape = 2
emission_box_extents = Vector3( 4, 4, 0 )
flag_disable_z = true
direction = Vector3( 0, -1, 0 )
spread = 180.0
gravity = Vector3( 0, 50, 0 )
initial_velocity = 60.0
initial_velocity_random = 0.9
orbit_velocity = 0.0
orbit_velocity_random = 0.0
damping = 2.0
angle = 720.0
angle_random = 1.0
scale = 0.5
scale_random = 1.0
scale_curve = SubResource( 42 )
[sub_resource type="Curve" id=43]
_data = [ Vector2( 0, 1 ), 0.0, -0.0636948, 0, 0, Vector2( 1, 0 ), -3.43886, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=44]
width = 32
curve = SubResource( 43 )
[sub_resource type="ParticlesMaterial" id=45]
emission_shape = 2
emission_box_extents = Vector3( 5, 0, 0 )
flag_disable_z = true
direction = Vector3( 0, -1, 0 )
spread = 60.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 10.0
initial_velocity_random = 0.8
orbit_velocity = 0.0
orbit_velocity_random = 0.0
angle = 720.0
angle_random = 1.0
scale = 0.25
scale_random = 0.5
scale_curve = SubResource( 44 )
[node name="Player" type="KinematicBody2D"]
collision_layer = 2
collision_mask = 5
@ -706,7 +663,7 @@ position = Vector2( 0, 3 )
shape = SubResource( 34 )
disabled = true
[node name="DeathSplatter" type="Particles2D" parent="."]
[node name="DeathSplatter" type="CPUParticles2D" parent="."]
pause_mode = 2
emitting = false
amount = 16
@ -714,10 +671,22 @@ lifetime = 0.3
one_shot = true
explosiveness = 0.9
local_coords = false
process_material = SubResource( 40 )
texture = ExtResource( 15 )
emission_shape = 2
emission_rect_extents = Vector2( 4, 4 )
direction = Vector2( 0, -1 )
spread = 180.0
gravity = Vector2( 0, 50 )
initial_velocity = 60.0
initial_velocity_random = 0.9
damping = 2.0
angle = 720.0
angle_random = 1.0
scale_amount = 0.5
scale_amount_random = 1.0
scale_amount_curve = SubResource( 41 )
[node name="DustParticles" type="Particles2D" parent="."]
[node name="DustParticles" type="CPUParticles2D" parent="."]
position = Vector2( 0, 12 )
z_index = 1
emitting = false
@ -727,8 +696,19 @@ one_shot = true
explosiveness = 0.9
fract_delta = false
local_coords = false
process_material = SubResource( 45 )
texture = ExtResource( 16 )
emission_shape = 2
emission_rect_extents = Vector2( 5, 0 )
direction = Vector2( 0, -1 )
spread = 60.0
gravity = Vector2( 0, 0 )
initial_velocity = 10.0
initial_velocity_random = 0.8
angle = 720.0
angle_random = 1.0
scale_amount = 0.25
scale_amount_random = 0.5
scale_amount_curve = SubResource( 43 )
[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]
[connection signal="area_entered" from="SwordArea" to="." method="_on_SwordArea_area_entered"]