switch to GLES2 renderer

This commit is contained in:
Haze Weathers 2023-01-24 16:42:18 -05:00
parent 4da0b33282
commit 26fe0173e4
6 changed files with 90 additions and 149 deletions

View file

@ -1,37 +1,27 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=3 format=2]
[ext_resource path="res://graphics/particles/blood.png" type="Texture" id=1]
[sub_resource type="Curve" id=43]
_data = [ Vector2( 0, 1 ), 0.0, -0.113537, 0, 0, Vector2( 1, 0 ), -3.35032, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=42]
width = 128
curve = SubResource( 43 )
[sub_resource type="ParticlesMaterial" id=44]
emission_shape = 2
emission_box_extents = Vector3( 4, 4, 0 )
flag_disable_z = true
direction = Vector3( 0, -1, 0 )
spread = 180.0
gravity = Vector3( 0, 50, 0 )
initial_velocity = 60.0
initial_velocity_random = 0.9
orbit_velocity = 0.0
orbit_velocity_random = 0.0
damping = 2.0
angle = 720.0
angle_random = 1.0
scale = 0.5
scale_random = 1.0
scale_curve = SubResource( 42 )
[node name="DeathSplatter" type="Particles2D"]
[node name="DeathSplatter" type="CPUParticles2D"]
emitting = false
lifetime = 0.2
one_shot = true
explosiveness = 0.9
local_coords = false
process_material = SubResource( 44 )
texture = ExtResource( 1 )
emission_shape = 2
emission_rect_extents = Vector2( 4, 4 )
direction = Vector2( 0, -1 )
spread = 180.0
gravity = Vector2( 0, 50 )
initial_velocity = 60.0
initial_velocity_random = 0.9
damping = 2.0
angle = 720.0
angle_random = 1.0
scale_amount = 0.5
scale_amount_random = 1.0
scale_amount_curve = SubResource( 43 )