forked from team-sg/hero-mark-2
Marisa Rigate's Big Commit: Disaster Averted!
This commit is contained in:
parent
1215099f4d
commit
263d6219cc
19 changed files with 314 additions and 95 deletions
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@ -223,3 +223,7 @@ func _enter_code():
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fast_punishment = 1
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fast_punishment = 1
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"FASTERPUNISHMENT":
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"FASTERPUNISHMENT":
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fast_punishment = 2
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fast_punishment = 2
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"WIGGLE":
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var player = get_tree().get_nodes_in_group("player").pop_back()
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player.sprite.material.set_shader_param("palette", load("res://graphics/player/palettes/costume_wriggle.png"))
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player.sprite.set_texture(load("res://graphics/player/costume_wriggle.png"))
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BIN
graphics/npc/msx_blink.png
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BIN
graphics/npc/msx_blink.png
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35
graphics/npc/msx_blink.png.import
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35
graphics/npc/msx_blink.png.import
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/msx_blink.png-3e81cac31b42c7066c74bede693edca4.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://graphics/npc/msx_blink.png"
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dest_files=[ "res://.import/msx_blink.png-3e81cac31b42c7066c74bede693edca4.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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BIN
graphics/npc/msx_respawn.png
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BIN
graphics/npc/msx_respawn.png
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35
graphics/npc/msx_respawn.png.import
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35
graphics/npc/msx_respawn.png.import
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/msx_respawn.png-079d35100957fd3b65980cf58702fa84.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://graphics/npc/msx_respawn.png"
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dest_files=[ "res://.import/msx_respawn.png-079d35100957fd3b65980cf58702fa84.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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BIN
graphics/player/costume_wriggle.png
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BIN
graphics/player/costume_wriggle.png
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After Width: | Height: | Size: 4.1 KiB |
35
graphics/player/costume_wriggle.png.import
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35
graphics/player/costume_wriggle.png.import
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/costume_wriggle.png-9a4503fad456a1616bc9300fa81a7e80.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://graphics/player/costume_wriggle.png"
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dest_files=[ "res://.import/costume_wriggle.png-9a4503fad456a1616bc9300fa81a7e80.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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BIN
graphics/player/palettes/costume_wriggle.png
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BIN
graphics/player/palettes/costume_wriggle.png
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Binary file not shown.
After Width: | Height: | Size: 170 B |
35
graphics/player/palettes/costume_wriggle.png.import
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35
graphics/player/palettes/costume_wriggle.png.import
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/costume_wriggle.png-fad3e57a7421b503255cab9833e11de8.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://graphics/player/palettes/costume_wriggle.png"
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dest_files=[ "res://.import/costume_wriggle.png-fad3e57a7421b503255cab9833e11de8.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
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@ -743,7 +743,7 @@ Wolfboy
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Rhidianruckus
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Rhidianruckus
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Wily Beast
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Wily Beast
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Maddy
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Maddy
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"
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Sylvan"
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align = 1
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align = 1
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valign = 1
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valign = 1
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@ -832,7 +832,7 @@ align = 1
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material = SubResource( 8 )
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material = SubResource( 8 )
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position = Vector2( 106, 69 )
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position = Vector2( 106, 69 )
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frames = SubResource( 18 )
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frames = SubResource( 18 )
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frame = 1
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frame = 2
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playing = true
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playing = true
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[node name="Label" type="Label" parent="Control/RollCall1/MsX"]
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[node name="Label" type="Label" parent="Control/RollCall1/MsX"]
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@ -918,7 +918,6 @@ align = 1
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material = SubResource( 13 )
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material = SubResource( 13 )
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position = Vector2( 2952, 24 )
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position = Vector2( 2952, 24 )
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frames = SubResource( 24 )
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frames = SubResource( 24 )
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frame = 1
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playing = true
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playing = true
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[node name="Label" type="Label" parent="Control/RollCall2/Catbat"]
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[node name="Label" type="Label" parent="Control/RollCall2/Catbat"]
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@ -934,7 +933,6 @@ align = 1
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[node name="TheScrump" type="AnimatedSprite" parent="Control/RollCall2"]
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[node name="TheScrump" type="AnimatedSprite" parent="Control/RollCall2"]
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position = Vector2( 2992, 128 )
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position = Vector2( 2992, 128 )
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frames = SubResource( 27 )
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frames = SubResource( 27 )
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frame = 1
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playing = true
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playing = true
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[node name="Label" type="Label" parent="Control/RollCall2/TheScrump"]
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[node name="Label" type="Label" parent="Control/RollCall2/TheScrump"]
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@ -982,7 +980,7 @@ align = 1
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material = SubResource( 34 )
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material = SubResource( 34 )
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position = Vector2( 3024, 62 )
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position = Vector2( 3024, 62 )
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frames = SubResource( 43 )
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frames = SubResource( 43 )
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frame = 1
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frame = 6
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playing = true
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playing = true
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[node name="Label" type="Label" parent="Control/RollCall2/Skelarcher"]
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[node name="Label" type="Label" parent="Control/RollCall2/Skelarcher"]
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@ -1107,7 +1105,7 @@ align = 1
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material = SubResource( 71 )
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material = SubResource( 71 )
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position = Vector2( 72, 152 )
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position = Vector2( 72, 152 )
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frames = SubResource( 80 )
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frames = SubResource( 80 )
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frame = 2
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frame = 7
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playing = true
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playing = true
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[node name="Label" type="Label" parent="Control/RollCall3/Hellarcher"]
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[node name="Label" type="Label" parent="Control/RollCall3/Hellarcher"]
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@ -1124,6 +1122,7 @@ align = 1
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material = SubResource( 66 )
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material = SubResource( 66 )
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position = Vector2( 68, 104 )
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position = Vector2( 68, 104 )
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frames = SubResource( 70 )
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frames = SubResource( 70 )
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frame = 1
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playing = true
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playing = true
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[node name="Label" type="Label" parent="Control/RollCall3/Turchin"]
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[node name="Label" type="Label" parent="Control/RollCall3/Turchin"]
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@ -1153,6 +1152,7 @@ position = Vector2( 4, 0 )
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z_index = 1
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z_index = 1
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frames = SubResource( 61 )
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frames = SubResource( 61 )
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animation = "chomp"
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animation = "chomp"
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frame = 1
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playing = true
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playing = true
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[node name="Border" type="AnimatedSprite" parent="Control/RollCall3/Beel/Head/Sprite"]
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[node name="Border" type="AnimatedSprite" parent="Control/RollCall3/Beel/Head/Sprite"]
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@ -1160,6 +1160,7 @@ material = SubResource( 62 )
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z_index = -1
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z_index = -1
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frames = SubResource( 61 )
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frames = SubResource( 61 )
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animation = "chomp"
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animation = "chomp"
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frame = 1
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playing = true
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playing = true
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[node name="ShapeTransform" type="RemoteTransform2D" parent="Control/RollCall3/Beel/Head"]
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[node name="ShapeTransform" type="RemoteTransform2D" parent="Control/RollCall3/Beel/Head"]
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@ -1310,6 +1311,7 @@ align = 1
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material = SubResource( 82 )
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material = SubResource( 82 )
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position = Vector2( 3362, 122.5 )
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position = Vector2( 3362, 122.5 )
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frames = SubResource( 87 )
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frames = SubResource( 87 )
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frame = 2
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playing = true
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playing = true
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[node name="Label" type="Label" parent="Control/RollCall4/Famicop"]
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[node name="Label" type="Label" parent="Control/RollCall4/Famicop"]
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@ -24,8 +24,6 @@ onready var filled_shards: Node2D = $"%FilledShards"
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onready var shard_title: Label = $"%ShardTitle"
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onready var shard_title: Label = $"%ShardTitle"
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onready var shard_arrow: Sprite = $"%ShardArrow"
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onready var shard_arrow: Sprite = $"%ShardArrow"
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onready var animation_player: AnimationPlayer = $AnimationPlayer
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onready var animation_player: AnimationPlayer = $AnimationPlayer
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onready var forward_status: TabContainer = $"%ForwardStatus"
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onready var shards_required: Label = $"%ShardsRequired"
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func _ready() -> void:
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func _ready() -> void:
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Fade.fade_in(0.4)
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Fade.fade_in(0.4)
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@ -91,15 +89,7 @@ func _input(event: InputEvent) -> void:
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shard_arrow.position.x = filled_shards.get_child(selected_shard).position.x
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shard_arrow.position.x = filled_shards.get_child(selected_shard).position.x
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func _select_level(level_id: int) -> void:
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func _select_level(level_id: int) -> void:
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var level: LevelEntry = LevelData.levels[level_id]
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var level = LevelData.levels[level_id]
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# fail if required boss is not beaten
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if not level.boss_required.empty():
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var boss_save = Save.current_file.levels[level.boss_required]
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if not boss_save.completed:
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return
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# fail if not enough shards
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if Save.current_file.get_total_shards() < level.shards_required:
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return
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selected_level = level_id
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selected_level = level_id
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# hide arrows at edges of leve set
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# hide arrows at edges of leve set
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if level_id == 0:
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if level_id == 0:
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@ -107,19 +97,9 @@ func _select_level(level_id: int) -> void:
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else:
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else:
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back_arrow.modulate.a = 1.0
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back_arrow.modulate.a = 1.0
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if level_id == LevelData.levels.size() - 1:
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if level_id == LevelData.levels.size() - 1:
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forward_status.current_tab = 0
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forward_arrow.modulate.a = 0.0
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forward_arrow.modulate.a = 0.0
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else:
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else:
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forward_status.current_tab = 0
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forward_arrow.modulate.a = 1.0
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forward_arrow.modulate.a = 1.0
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var next_level = LevelData.levels[level_id + 1]
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if Save.current_file.get_total_shards() < next_level.shards_required:
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forward_status.current_tab = 1
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shards_required.text = str(next_level.shards_required)
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if not next_level.boss_required.empty():
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var boss_save = Save.current_file.levels[next_level.boss_required]
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if not boss_save.completed:
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forward_status.current_tab = 2
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# set text
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# set text
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level_title.text = level.title
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level_title.text = level.title
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# initiate animation
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# initiate animation
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[gd_scene load_steps=22 format=2]
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[gd_scene load_steps=19 format=2]
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[ext_resource path="res://menus/level_select_scholar.gd" type="Script" id=1]
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[ext_resource path="res://menus/level_select_scholar.gd" type="Script" id=1]
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[ext_resource path="res://graphics/level_select/world_map.png" type="Texture" id=2]
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[ext_resource path="res://graphics/level_select/world_map.png" type="Texture" id=2]
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[ext_resource path="res://graphics/hud/pause_arrow.png" type="Texture" id=5]
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[ext_resource path="res://graphics/hud/pause_arrow.png" type="Texture" id=5]
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[ext_resource path="res://ui/2ndpuberty_outline.tres" type="Material" id=6]
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[ext_resource path="res://ui/2ndpuberty_outline.tres" type="Material" id=6]
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[ext_resource path="res://shaders/wibble_wobble.gdshader" type="Shader" id=7]
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[ext_resource path="res://shaders/wibble_wobble.gdshader" type="Shader" id=7]
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[ext_resource path="res://ui/2ndpuberty_scholar_outline.fnt" type="BitmapFont" id=8]
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[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=9]
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[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=9]
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[ext_resource path="res://graphics/collectibles/shard.png" type="Texture" id=10]
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[ext_resource path="res://graphics/collectibles/shard.png" type="Texture" id=10]
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[ext_resource path="res://objects/collectibles/shard.tscn" type="PackedScene" id=11]
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[ext_resource path="res://objects/collectibles/shard.tscn" type="PackedScene" id=11]
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[ext_resource path="res://graphics/falling_block/woeful_soul.png" type="Texture" id=12]
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[ext_resource path="res://graphics/hud/levelselect_arrow.png" type="Texture" id=14]
|
[ext_resource path="res://graphics/hud/levelselect_arrow.png" type="Texture" id=14]
|
||||||
|
|
||||||
[sub_resource type="Curve2D" id=1]
|
[sub_resource type="Curve2D" id=1]
|
||||||
|
@ -33,10 +31,6 @@ shader_param/ammount = Vector2( 2, 0 )
|
||||||
shader_param/offset = Vector2( 0, 0 )
|
shader_param/offset = Vector2( 0, 0 )
|
||||||
shader_param/delay = Vector2( 4, 0 )
|
shader_param/delay = Vector2( 4, 0 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=9]
|
|
||||||
atlas = ExtResource( 12 )
|
|
||||||
region = Rect2( 8, 0, 8, 8 )
|
|
||||||
|
|
||||||
[sub_resource type="ShaderMaterial" id=5]
|
[sub_resource type="ShaderMaterial" id=5]
|
||||||
shader = ExtResource( 9 )
|
shader = ExtResource( 9 )
|
||||||
shader_param/border_color = Color( 0, 0, 0, 1 )
|
shader_param/border_color = Color( 0, 0, 0, 1 )
|
||||||
|
@ -209,7 +203,6 @@ offset = 300.0
|
||||||
[node name="CurrentLevel" type="HBoxContainer" parent="."]
|
[node name="CurrentLevel" type="HBoxContainer" parent="."]
|
||||||
anchor_right = 1.0
|
anchor_right = 1.0
|
||||||
margin_bottom = 16.0
|
margin_bottom = 16.0
|
||||||
theme = ExtResource( 4 )
|
|
||||||
alignment = 1
|
alignment = 1
|
||||||
|
|
||||||
[node name="BackArrow" type="TextureRect" parent="CurrentLevel"]
|
[node name="BackArrow" type="TextureRect" parent="CurrentLevel"]
|
||||||
|
@ -235,51 +228,15 @@ text = "Verdant Hills"
|
||||||
align = 1
|
align = 1
|
||||||
valign = 1
|
valign = 1
|
||||||
|
|
||||||
[node name="ForwardStatus" type="TabContainer" parent="CurrentLevel"]
|
[node name="ForwardArrow" type="TextureRect" parent="CurrentLevel"]
|
||||||
unique_name_in_owner = true
|
|
||||||
margin_left = 177.0
|
|
||||||
margin_right = 183.0
|
|
||||||
margin_bottom = 16.0
|
|
||||||
tabs_visible = false
|
|
||||||
|
|
||||||
[node name="ForwardArrow" type="TextureRect" parent="CurrentLevel/ForwardStatus"]
|
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
material = SubResource( 3 )
|
material = SubResource( 3 )
|
||||||
anchor_right = 1.0
|
margin_left = 177.0
|
||||||
anchor_bottom = 1.0
|
margin_top = 4.0
|
||||||
|
margin_right = 183.0
|
||||||
|
margin_bottom = 12.0
|
||||||
size_flags_vertical = 4
|
size_flags_vertical = 4
|
||||||
texture = ExtResource( 5 )
|
texture = ExtResource( 5 )
|
||||||
stretch_mode = 4
|
|
||||||
|
|
||||||
[node name="NotEnoughShards" type="HBoxContainer" parent="CurrentLevel/ForwardStatus"]
|
|
||||||
visible = false
|
|
||||||
anchor_right = 1.0
|
|
||||||
anchor_bottom = 1.0
|
|
||||||
|
|
||||||
[node name="Shard" type="TextureRect" parent="CurrentLevel/ForwardStatus/NotEnoughShards"]
|
|
||||||
material = ExtResource( 6 )
|
|
||||||
margin_top = 2.0
|
|
||||||
margin_right = 11.0
|
|
||||||
margin_bottom = 13.0
|
|
||||||
size_flags_vertical = 4
|
|
||||||
texture = ExtResource( 10 )
|
|
||||||
|
|
||||||
[node name="ShardsRequired" type="Label" parent="CurrentLevel/ForwardStatus/NotEnoughShards"]
|
|
||||||
unique_name_in_owner = true
|
|
||||||
margin_left = 15.0
|
|
||||||
margin_top = 3.0
|
|
||||||
margin_right = 29.0
|
|
||||||
margin_bottom = 13.0
|
|
||||||
custom_colors/font_color = Color( 0.960784, 0.2, 0.258824, 1 )
|
|
||||||
custom_fonts/font = ExtResource( 8 )
|
|
||||||
text = "20"
|
|
||||||
|
|
||||||
[node name="BossNotBeaten" type="TextureRect" parent="CurrentLevel/ForwardStatus"]
|
|
||||||
visible = false
|
|
||||||
anchor_right = 1.0
|
|
||||||
anchor_bottom = 1.0
|
|
||||||
texture = SubResource( 9 )
|
|
||||||
stretch_mode = 4
|
|
||||||
|
|
||||||
[node name="LevelStats" type="Panel" parent="."]
|
[node name="LevelStats" type="Panel" parent="."]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
|
@ -9,5 +9,6 @@ func _on_ActivationArea_area_entered(area):
|
||||||
if area.is_in_group("player_hitbox"):
|
if area.is_in_group("player_hitbox"):
|
||||||
activate()
|
activate()
|
||||||
$Sprite.frame = 1
|
$Sprite.frame = 1
|
||||||
|
$StaticBody2D/CollisionPolygon2D.disabled = true
|
||||||
pressed = true
|
pressed = true
|
||||||
Audio.play_sound(sound,$AudioStreamPlayer)
|
Audio.play_sound(sound,$AudioStreamPlayer)
|
||||||
|
|
|
@ -8,7 +8,6 @@ extents = Vector2( 2, 0.5 )
|
||||||
|
|
||||||
[node name="Button" type="Node2D"]
|
[node name="Button" type="Node2D"]
|
||||||
script = ExtResource( 2 )
|
script = ExtResource( 2 )
|
||||||
type = "button"
|
|
||||||
|
|
||||||
[node name="Sprite" type="Sprite" parent="."]
|
[node name="Sprite" type="Sprite" parent="."]
|
||||||
position = Vector2( 4, 4 )
|
position = Vector2( 4, 4 )
|
||||||
|
|
|
@ -23,4 +23,4 @@ margin_bottom = 143.0
|
||||||
margin_top = 3.0
|
margin_top = 3.0
|
||||||
margin_bottom = 91.0
|
margin_bottom = 91.0
|
||||||
text = "Ms. X (Marisa Xevious):
|
text = "Ms. X (Marisa Xevious):
|
||||||
born 10/21/2062, she was locked up for such trivial crimes as shoplifting and marijuana possession. her reliance on weed causes many issues in her life."
|
born 10/21/2062, she was locked up for such trivial crimes as shoplifting and marijuana possession. her reliance on drugs causes many issues in her life."
|
||||||
|
|
|
@ -3,25 +3,38 @@ extends KinematicBody2D
|
||||||
var velocity = Vector2.ZERO
|
var velocity = Vector2.ZERO
|
||||||
var is_moving = false
|
var is_moving = false
|
||||||
var is_holding_shard = true
|
var is_holding_shard = true
|
||||||
|
var has_respawned = false
|
||||||
onready var death_particles = $DeathSplatter
|
onready var death_particles = $DeathSplatter
|
||||||
onready var sprite = $Sprite
|
onready var sprite = $Sprite
|
||||||
onready var anims = $AnimationPlayer
|
onready var anims = $AnimationPlayer
|
||||||
onready var raycast = $RayCast2D
|
onready var raycast = $RayCast2D
|
||||||
|
onready var respawn_raycast = $RespawnRaycast
|
||||||
onready var shard_position = $Position2D
|
onready var shard_position = $Position2D
|
||||||
|
onready var start_position = position
|
||||||
|
onready var blink_timer = $BlinkTimer
|
||||||
const shard = preload("res://objects/collectibles/shard.tscn")
|
const shard = preload("res://objects/collectibles/shard.tscn")
|
||||||
|
const BloodSpray := preload("res://objects/environment/blood/blood_spray.tscn")
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
raycast.add_exception($Hitbox)
|
raycast.add_exception($Hitbox)
|
||||||
|
blink_timer.start(rand_range(5.0,7.0))
|
||||||
|
|
||||||
func _physics_process(delta):
|
func _physics_process(delta):
|
||||||
|
print(respawn_raycast.get_collider())
|
||||||
if is_moving: velocity.x = -50
|
if is_moving: velocity.x = -50
|
||||||
#Stop when see something
|
#Stop when see something
|
||||||
if raycast.is_colliding(): velocity.x = 0
|
if raycast.is_colliding():
|
||||||
|
#stop behind sg
|
||||||
|
velocity.x = 0
|
||||||
|
if respawn_raycast.is_colliding():
|
||||||
|
#start moving again after respawning when seeing sg
|
||||||
|
if raycast.get_collider() != null:
|
||||||
|
if raycast.get_collider().is_in_group("player_hitbox"): is_moving = true
|
||||||
velocity.y += 128 * delta
|
velocity.y += 128 * delta
|
||||||
velocity = move_and_slide_with_snap(velocity, Vector2.DOWN, Vector2.UP, true)
|
velocity = move_and_slide_with_snap(velocity, Vector2.DOWN, Vector2.UP, true)
|
||||||
#Anims
|
#Anims
|
||||||
if velocity.x == 0:
|
if velocity.x == 0:
|
||||||
if !anims.get_current_animation() == "give": anims.play("idle")
|
if !anims.get_current_animation() == "give" && !anims.get_current_animation() == "respawn" && !anims.get_current_animation() == "blink": anims.play("idle")
|
||||||
else:
|
else:
|
||||||
anims.play("walk")
|
anims.play("walk")
|
||||||
#Stop at the end of path and give shard
|
#Stop at the end of path and give shard
|
||||||
|
@ -39,7 +52,18 @@ func spawn_shard():
|
||||||
is_holding_shard = false
|
is_holding_shard = false
|
||||||
|
|
||||||
func switch_action():
|
func switch_action():
|
||||||
is_moving = true
|
#is_moving = true
|
||||||
|
pass
|
||||||
|
|
||||||
|
func spray_blood():
|
||||||
|
for i in 16:
|
||||||
|
var spray = BloodSpray.instance()
|
||||||
|
spray.pause_mode = PAUSE_MODE_PROCESS
|
||||||
|
Physics2DServer.set_active(true)
|
||||||
|
spray.global_position = global_position
|
||||||
|
spray.velocity = Vector2(randf() * 80.0, 0.0).rotated(randf() * TAU)
|
||||||
|
spray.stains_player = false
|
||||||
|
get_parent().add_child(spray)
|
||||||
|
|
||||||
func die():
|
func die():
|
||||||
#Create particles
|
#Create particles
|
||||||
|
@ -47,5 +71,15 @@ func die():
|
||||||
get_parent().add_child(death_particles)
|
get_parent().add_child(death_particles)
|
||||||
death_particles.global_position = global_position
|
death_particles.global_position = global_position
|
||||||
death_particles.emitting = true
|
death_particles.emitting = true
|
||||||
|
spray_blood()
|
||||||
Audio.play_sound(Audio.a_msx_die,Audio.ac_die)
|
Audio.play_sound(Audio.a_msx_die,Audio.ac_die)
|
||||||
queue_free()
|
is_moving = false
|
||||||
|
velocity.x = 0
|
||||||
|
position = start_position
|
||||||
|
anims.play("respawn")
|
||||||
|
has_respawned = true
|
||||||
|
|
||||||
|
|
||||||
|
func _on_BlinkTimer_timeout():
|
||||||
|
anims.play("blink")
|
||||||
|
blink_timer.start(rand_range(5.0,7.0))
|
||||||
|
|
|
@ -1,7 +1,9 @@
|
||||||
[gd_scene load_steps=16 format=2]
|
[gd_scene load_steps=20 format=2]
|
||||||
|
|
||||||
[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1]
|
[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1]
|
||||||
|
[ext_resource path="res://graphics/npc/msx_respawn.png" type="Texture" id=2]
|
||||||
[ext_resource path="res://graphics/npc/msx_walk.png" type="Texture" id=3]
|
[ext_resource path="res://graphics/npc/msx_walk.png" type="Texture" id=3]
|
||||||
|
[ext_resource path="res://graphics/npc/msx_blink.png" type="Texture" id=4]
|
||||||
[ext_resource path="res://graphics/npc/msx_idle.png" type="Texture" id=11]
|
[ext_resource path="res://graphics/npc/msx_idle.png" type="Texture" id=11]
|
||||||
[ext_resource path="res://scripts/snap_sprite.gd" type="Script" id=12]
|
[ext_resource path="res://scripts/snap_sprite.gd" type="Script" id=12]
|
||||||
[ext_resource path="res://objects/npc/msx.gd" type="Script" id=13]
|
[ext_resource path="res://objects/npc/msx.gd" type="Script" id=13]
|
||||||
|
@ -47,6 +49,47 @@ tracks/2/keys = {
|
||||||
"values": [ 0 ]
|
"values": [ 0 ]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id=18]
|
||||||
|
resource_name = "blink"
|
||||||
|
length = 0.7
|
||||||
|
step = 0.06
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/path = NodePath("Sprite:texture")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PoolRealArray( 0 ),
|
||||||
|
"transitions": PoolRealArray( 1 ),
|
||||||
|
"update": 1,
|
||||||
|
"values": [ ExtResource( 4 ) ]
|
||||||
|
}
|
||||||
|
tracks/1/type = "value"
|
||||||
|
tracks/1/path = NodePath("Sprite:hframes")
|
||||||
|
tracks/1/interp = 1
|
||||||
|
tracks/1/loop_wrap = true
|
||||||
|
tracks/1/imported = false
|
||||||
|
tracks/1/enabled = true
|
||||||
|
tracks/1/keys = {
|
||||||
|
"times": PoolRealArray( 0 ),
|
||||||
|
"transitions": PoolRealArray( 1 ),
|
||||||
|
"update": 1,
|
||||||
|
"values": [ 4 ]
|
||||||
|
}
|
||||||
|
tracks/2/type = "value"
|
||||||
|
tracks/2/path = NodePath("Sprite:frame")
|
||||||
|
tracks/2/interp = 1
|
||||||
|
tracks/2/loop_wrap = true
|
||||||
|
tracks/2/imported = false
|
||||||
|
tracks/2/enabled = true
|
||||||
|
tracks/2/keys = {
|
||||||
|
"times": PoolRealArray( 0, 0.12, 0.24, 0.54, 0.66 ),
|
||||||
|
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
|
||||||
|
"update": 1,
|
||||||
|
"values": [ 0, 1, 2, 3, 0 ]
|
||||||
|
}
|
||||||
|
|
||||||
[sub_resource type="Animation" id=15]
|
[sub_resource type="Animation" id=15]
|
||||||
resource_name = "give"
|
resource_name = "give"
|
||||||
length = 0.5
|
length = 0.5
|
||||||
|
@ -143,6 +186,47 @@ tracks/2/keys = {
|
||||||
"values": [ 0 ]
|
"values": [ 0 ]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id=17]
|
||||||
|
resource_name = "respawn"
|
||||||
|
length = 0.4
|
||||||
|
step = 0.05
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/path = NodePath("Sprite:frame")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PoolRealArray( 0, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35 ),
|
||||||
|
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ),
|
||||||
|
"update": 1,
|
||||||
|
"values": [ 0, 1, 2, 3, 4, 5, 6, 7 ]
|
||||||
|
}
|
||||||
|
tracks/1/type = "value"
|
||||||
|
tracks/1/path = NodePath("Sprite:texture")
|
||||||
|
tracks/1/interp = 1
|
||||||
|
tracks/1/loop_wrap = true
|
||||||
|
tracks/1/imported = false
|
||||||
|
tracks/1/enabled = true
|
||||||
|
tracks/1/keys = {
|
||||||
|
"times": PoolRealArray( 0 ),
|
||||||
|
"transitions": PoolRealArray( 1 ),
|
||||||
|
"update": 1,
|
||||||
|
"values": [ ExtResource( 2 ) ]
|
||||||
|
}
|
||||||
|
tracks/2/type = "value"
|
||||||
|
tracks/2/path = NodePath("Sprite:hframes")
|
||||||
|
tracks/2/interp = 1
|
||||||
|
tracks/2/loop_wrap = true
|
||||||
|
tracks/2/imported = false
|
||||||
|
tracks/2/enabled = true
|
||||||
|
tracks/2/keys = {
|
||||||
|
"times": PoolRealArray( 0 ),
|
||||||
|
"transitions": PoolRealArray( 1 ),
|
||||||
|
"update": 1,
|
||||||
|
"values": [ 8 ]
|
||||||
|
}
|
||||||
|
|
||||||
[sub_resource type="Animation" id=9]
|
[sub_resource type="Animation" id=9]
|
||||||
resource_name = "walk"
|
resource_name = "walk"
|
||||||
length = 0.4
|
length = 0.4
|
||||||
|
@ -206,8 +290,10 @@ script = ExtResource( 13 )
|
||||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||||
autoplay = "idle"
|
autoplay = "idle"
|
||||||
anims/RESET = SubResource( 16 )
|
anims/RESET = SubResource( 16 )
|
||||||
|
anims/blink = SubResource( 18 )
|
||||||
anims/give = SubResource( 15 )
|
anims/give = SubResource( 15 )
|
||||||
anims/idle = SubResource( 4 )
|
anims/idle = SubResource( 4 )
|
||||||
|
anims/respawn = SubResource( 17 )
|
||||||
anims/walk = SubResource( 9 )
|
anims/walk = SubResource( 9 )
|
||||||
|
|
||||||
[node name="Sprite" type="Sprite" parent="."]
|
[node name="Sprite" type="Sprite" parent="."]
|
||||||
|
@ -260,8 +346,19 @@ cast_to = Vector2( 32, 0 )
|
||||||
collision_mask = 3
|
collision_mask = 3
|
||||||
collide_with_areas = true
|
collide_with_areas = true
|
||||||
|
|
||||||
|
[node name="RespawnRaycast" type="RayCast2D" parent="."]
|
||||||
|
position = Vector2( 16, 0 )
|
||||||
|
enabled = true
|
||||||
|
cast_to = Vector2( 56, 0 )
|
||||||
|
collision_mask = 8
|
||||||
|
collide_with_areas = true
|
||||||
|
|
||||||
[node name="Position2D" type="Position2D" parent="."]
|
[node name="Position2D" type="Position2D" parent="."]
|
||||||
position = Vector2( 17, 2 )
|
position = Vector2( 17, 2 )
|
||||||
__meta__ = {
|
__meta__ = {
|
||||||
"_gizmo_extents_": 0.0
|
"_gizmo_extents_": 0.0
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[node name="BlinkTimer" type="Timer" parent="."]
|
||||||
|
|
||||||
|
[connection signal="timeout" from="BlinkTimer" to="." method="_on_BlinkTimer_timeout"]
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue