level select improvements: shard count, locations for missing bosses and beta levels

This commit is contained in:
Haze Weathers 2024-02-27 18:53:14 -05:00
parent e2a45fafda
commit 262690f237
11 changed files with 194 additions and 21 deletions

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@ -197,21 +197,6 @@ scores_id = -1
times_id = -1 times_id = -1
scene = ExtResource( 16 ) scene = ExtResource( 16 )
[sub_resource type="Resource" id=13]
resource_name = "Beta Verdant Hills"
script = ExtResource( 5 )
title = "Beta Verdant Hills"
shard_titles = [ "Climb the Big Vine", "Next to the Lone Tree", "Slime's Treasure", "The Snake Pit", "5 Rainbow Stars", "Collection Bonus", "Time Bonus", "Life Bonus" ]
save_id = "beta_hills"
shards_required = 0
shards_required_easy = 0
shards_required_hard = 0
boss_required = ""
boss = false
scores_id = -1
times_id = -1
scene = ExtResource( 15 )
[sub_resource type="Resource" id=14] [sub_resource type="Resource" id=14]
resource_name = "Beta Blue Ray Cavern" resource_name = "Beta Blue Ray Cavern"
script = ExtResource( 5 ) script = ExtResource( 5 )
@ -227,6 +212,21 @@ scores_id = -1
times_id = -1 times_id = -1
scene = ExtResource( 4 ) scene = ExtResource( 4 )
[sub_resource type="Resource" id=13]
resource_name = "Beta Verdant Hills"
script = ExtResource( 5 )
title = "Beta Verdant Hills"
shard_titles = [ "Climb the Big Vine", "Next to the Lone Tree", "Slime's Treasure", "The Snake Pit", "5 Rainbow Stars", "Collection Bonus", "Time Bonus", "Life Bonus" ]
save_id = "beta_hills"
shards_required = 0
shards_required_easy = 0
shards_required_hard = 0
boss_required = ""
boss = false
scores_id = -1
times_id = -1
scene = ExtResource( 15 )
[node name="LevelData" type="Node"] [node name="LevelData" type="Node"]
script = ExtResource( 1 ) script = ExtResource( 1 )
levels = [ SubResource( 1 ), SubResource( 2 ), SubResource( 4 ), SubResource( 6 ), SubResource( 3 ), SubResource( 10 ), SubResource( 9 ), SubResource( 12 ), SubResource( 8 ), SubResource( 7 ), SubResource( 11 ), SubResource( 15 ), SubResource( 13 ), SubResource( 14 ) ] levels = [ SubResource( 1 ), SubResource( 2 ), SubResource( 4 ), SubResource( 6 ), SubResource( 3 ), SubResource( 10 ), SubResource( 9 ), SubResource( 12 ), SubResource( 8 ), SubResource( 7 ), SubResource( 11 ), SubResource( 15 ), SubResource( 14 ), SubResource( 13 ) ]

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@ -29,6 +29,7 @@ onready var shards_block: HBoxContainer = $"%ShardsBlock"
onready var shards_needed: Label = $"%ShardsNeeded" onready var shards_needed: Label = $"%ShardsNeeded"
func _ready() -> void: func _ready() -> void:
$ShardCount.text = "%02d" % Save.current_file.get_total_shards()
Fade.fade_in(0.4) Fade.fade_in(0.4)
Audio.ac_music.stop() Audio.ac_music.stop()
# set initial offset # set initial offset

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