eeeh? easy mode? only kids play in easy mode!!

This commit is contained in:
pennyrigate 2023-04-20 04:06:29 -04:00
parent 273ede7e9d
commit 22656e9efa
18 changed files with 126 additions and 86 deletions

View file

@ -13,12 +13,19 @@ onready var shoot_timer = $ShootTimer
onready var shootpoint = $Position2D
onready var blood_position = $BloodPosition
onready var map = get_owner()
const Projectile = preload("res://objects/enemy/boss/boss1_projectile.tscn")
const Gore = preload("res://objects/enemy/boss/boss1_gore.tscn")
const Projectile = preload("res://objects/enemy/boss/scrump_projectile.tscn")
const Gore = preload("res://objects/enemy/boss/scrump_gore.tscn")
func _ready():
seed(hash("HEROMARK2"))
#Easy mode
if Game.is_easy_mode:
arrow_speed *= Game.easy_mode_speed_factor
shoot_time /= Game.easy_mode_speed_factor
speed *= Game.easy_mode_speed_factor
phase2_speed *= Game.easy_mode_speed_factor
phase3_speed *= Game.easy_mode_speed_factor
func shoot():
Game.instance_node(Projectile,shootpoint.global_position.x,stepify(shootpoint.global_position.y,8),map)

View file

@ -1,9 +1,9 @@
[gd_scene load_steps=7 format=2]
[ext_resource path="res://graphics/enemy/boss/scrump.png" type="Texture" id=1]
[ext_resource path="res://objects/enemy/boss/boss1.gd" type="Script" id=2]
[ext_resource path="res://objects/enemy/boss/scrump.gd" type="Script" id=1]
[ext_resource path="res://audio/sounds/gover.wav" type="AudioStream" id=2]
[ext_resource path="res://audio/sounds/die.wav" type="AudioStream" id=3]
[ext_resource path="res://audio/sounds/gover.wav" type="AudioStream" id=4]
[ext_resource path="res://graphics/enemy/boss/scrump.png" type="Texture" id=4]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 5.5, 9.5 )
@ -12,7 +12,7 @@ extents = Vector2( 5.5, 9.5 )
extents = Vector2( 20, 27 )
[node name="Boss1" type="Node2D"]
script = ExtResource( 2 )
script = ExtResource( 1 )
move_direction = 1
flip_sprite = false
phase2_speed = 75
@ -79,7 +79,7 @@ autostart = true
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 26, 27 )
texture = ExtResource( 1 )
texture = ExtResource( 4 )
[node name="BloodPosition" type="Position2D" parent="."]
position = Vector2( 0, 14 )
@ -88,7 +88,7 @@ position = Vector2( 0, 14 )
stream = ExtResource( 3 )
[node name="DeathSound" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 4 )
stream = ExtResource( 2 )
[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
[connection signal="timeout" from="ShootTimer" to="." method="_on_ShootTimer_timeout"]

View file

@ -1,21 +1,21 @@
[gd_scene load_steps=35 format=2]
[ext_resource path="res://graphics/enemy/boss/scrump_gore/eyestalk.png" type="Texture" id=1]
[ext_resource path="res://graphics/enemy/boss/scrump_gore/eye.png" type="Texture" id=2]
[ext_resource path="res://graphics/enemy/boss/scrump_gore/headupper.png" type="Texture" id=3]
[ext_resource path="res://scripts/launch_rigid.gd" type="Script" id=4]
[ext_resource path="res://graphics/enemy/boss/scrump_gore/headlower.png" type="Texture" id=5]
[ext_resource path="res://graphics/enemy/boss/scrump_gore/tentacle5.png" type="Texture" id=6]
[ext_resource path="res://objects/enemy/constant_bleed.tscn" type="PackedScene" id=1]
[ext_resource path="res://graphics/enemy/boss/scrump_gore/tentacle5.png" type="Texture" id=2]
[ext_resource path="res://graphics/enemy/boss/scrump_gore/tentacle1.png" type="Texture" id=3]
[ext_resource path="res://graphics/enemy/boss/scrump_gore/brain4.png" type="Texture" id=4]
[ext_resource path="res://graphics/enemy/boss/scrump_gore/eyestalk.png" type="Texture" id=5]
[ext_resource path="res://graphics/enemy/boss/scrump_gore/eye.png" type="Texture" id=6]
[ext_resource path="res://graphics/enemy/boss/scrump_gore/tentacle3.png" type="Texture" id=7]
[ext_resource path="res://graphics/enemy/boss/scrump_gore/tentacle4.png" type="Texture" id=8]
[ext_resource path="res://graphics/enemy/boss/scrump_gore/tentacle1.png" type="Texture" id=9]
[ext_resource path="res://graphics/enemy/boss/scrump_gore/tentacle6.png" type="Texture" id=10]
[ext_resource path="res://graphics/enemy/boss/scrump_gore/tentacle2.png" type="Texture" id=11]
[ext_resource path="res://objects/enemy/constant_bleed.tscn" type="PackedScene" id=12]
[ext_resource path="res://graphics/enemy/boss/scrump_gore/brain4.png" type="Texture" id=13]
[ext_resource path="res://graphics/enemy/boss/scrump_gore/brain3.png" type="Texture" id=14]
[ext_resource path="res://graphics/enemy/boss/scrump_gore/brain1.png" type="Texture" id=15]
[ext_resource path="res://graphics/enemy/boss/scrump_gore/brain2.png" type="Texture" id=16]
[ext_resource path="res://graphics/enemy/boss/scrump_gore/tentacle6.png" type="Texture" id=8]
[ext_resource path="res://graphics/enemy/boss/scrump_gore/brain1.png" type="Texture" id=9]
[ext_resource path="res://graphics/enemy/boss/scrump_gore/headlower.png" type="Texture" id=10]
[ext_resource path="res://graphics/enemy/boss/scrump_gore/brain3.png" type="Texture" id=11]
[ext_resource path="res://graphics/enemy/boss/scrump_gore/brain2.png" type="Texture" id=12]
[ext_resource path="res://graphics/enemy/boss/scrump_gore/headupper.png" type="Texture" id=13]
[ext_resource path="res://graphics/enemy/boss/scrump_gore/tentacle4.png" type="Texture" id=14]
[ext_resource path="res://graphics/enemy/boss/scrump_gore/tentacle2.png" type="Texture" id=15]
[ext_resource path="res://scripts/launch_rigid.gd" type="Script" id=16]
[sub_resource type="PhysicsMaterial" id=21]
bounce = 0.3
@ -92,31 +92,31 @@ physics_material_override = SubResource( 21 )
[node name="Sprite" type="Sprite" parent="Brain1"]
position = Vector2( 27, 27 )
texture = ExtResource( 15 )
texture = ExtResource( 9 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Brain1"]
position = Vector2( 23, 18 )
rotation = 0.504296
shape = SubResource( 17 )
[node name="DeathSplatter" parent="Brain1" instance=ExtResource( 12 )]
[node name="DeathSplatter" parent="Brain1" instance=ExtResource( 1 )]
position = Vector2( 29, 9 )
[node name="DeathSplatter2" parent="Brain1" instance=ExtResource( 12 )]
[node name="DeathSplatter2" parent="Brain1" instance=ExtResource( 1 )]
position = Vector2( 15, 24 )
[node name="Brain2" type="RigidBody2D" parent="."]
physics_material_override = SubResource( 21 )
[node name="DeathSplatter" parent="Brain2" instance=ExtResource( 12 )]
[node name="DeathSplatter" parent="Brain2" instance=ExtResource( 1 )]
position = Vector2( 48, 11 )
[node name="DeathSplatter2" parent="Brain2" instance=ExtResource( 12 )]
[node name="DeathSplatter2" parent="Brain2" instance=ExtResource( 1 )]
position = Vector2( 37, 29 )
[node name="Sprite2" type="Sprite" parent="Brain2"]
position = Vector2( 27, 27 )
texture = ExtResource( 16 )
texture = ExtResource( 12 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Brain2"]
position = Vector2( 47, 23 )
@ -126,15 +126,15 @@ shape = SubResource( 18 )
[node name="Brain3" type="RigidBody2D" parent="."]
physics_material_override = SubResource( 21 )
[node name="DeathSplatter" parent="Brain3" instance=ExtResource( 12 )]
[node name="DeathSplatter" parent="Brain3" instance=ExtResource( 1 )]
position = Vector2( 44, 7 )
[node name="DeathSplatter2" parent="Brain3" instance=ExtResource( 12 )]
[node name="DeathSplatter2" parent="Brain3" instance=ExtResource( 1 )]
position = Vector2( 32, 25 )
[node name="Sprite3" type="Sprite" parent="Brain3"]
position = Vector2( 27, 27 )
texture = ExtResource( 14 )
texture = ExtResource( 11 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Brain3"]
position = Vector2( 38, 17 )
@ -144,12 +144,12 @@ shape = SubResource( 19 )
[node name="Brain4" type="RigidBody2D" parent="."]
physics_material_override = SubResource( 21 )
[node name="DeathSplatter" parent="Brain4" instance=ExtResource( 12 )]
[node name="DeathSplatter" parent="Brain4" instance=ExtResource( 1 )]
position = Vector2( 49, 23 )
[node name="Sprite3" type="Sprite" parent="Brain4"]
position = Vector2( 27, 27 )
texture = ExtResource( 13 )
texture = ExtResource( 4 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Brain4"]
position = Vector2( 46, 32 )
@ -158,14 +158,14 @@ shape = SubResource( 20 )
[node name="Eye" type="RigidBody2D" parent="."]
physics_material_override = SubResource( 4 )
script = ExtResource( 4 )
script = ExtResource( 16 )
[node name="DeathSplatter" parent="Eye" instance=ExtResource( 12 )]
[node name="DeathSplatter" parent="Eye" instance=ExtResource( 1 )]
position = Vector2( 6, 9 )
[node name="Sprite" type="Sprite" parent="Eye"]
position = Vector2( 26, 27 )
texture = ExtResource( 2 )
texture = ExtResource( 6 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Eye"]
position = Vector2( 5, 15 )
@ -173,17 +173,17 @@ shape = SubResource( 3 )
[node name="Eyestalk" type="RigidBody2D" parent="."]
physics_material_override = SubResource( 21 )
script = ExtResource( 4 )
script = ExtResource( 16 )
[node name="DeathSplatter" parent="Eyestalk" instance=ExtResource( 12 )]
[node name="DeathSplatter" parent="Eyestalk" instance=ExtResource( 1 )]
position = Vector2( 6, 8 )
[node name="DeathSplatter2" parent="Eyestalk" instance=ExtResource( 12 )]
[node name="DeathSplatter2" parent="Eyestalk" instance=ExtResource( 1 )]
position = Vector2( 25, 5 )
[node name="Sprite" type="Sprite" parent="Eyestalk"]
position = Vector2( 26, 27 )
texture = ExtResource( 1 )
texture = ExtResource( 5 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Eyestalk"]
position = Vector2( 9, 3 )
@ -202,23 +202,23 @@ shape = SubResource( 15 )
[node name="UpperHead" type="RigidBody2D" parent="."]
physics_material_override = SubResource( 21 )
script = ExtResource( 4 )
script = ExtResource( 16 )
[node name="DeathSplatter" parent="UpperHead" instance=ExtResource( 12 )]
[node name="DeathSplatter" parent="UpperHead" instance=ExtResource( 1 )]
position = Vector2( 41, 10 )
[node name="DeathSplatter2" parent="UpperHead" instance=ExtResource( 12 )]
[node name="DeathSplatter2" parent="UpperHead" instance=ExtResource( 1 )]
position = Vector2( 49, 20 )
[node name="DeathSplatter3" parent="UpperHead" instance=ExtResource( 12 )]
[node name="DeathSplatter3" parent="UpperHead" instance=ExtResource( 1 )]
position = Vector2( 42, 26 )
[node name="DeathSplatter4" parent="UpperHead" instance=ExtResource( 12 )]
[node name="DeathSplatter4" parent="UpperHead" instance=ExtResource( 1 )]
position = Vector2( 33, 28 )
[node name="Sprite" type="Sprite" parent="UpperHead"]
position = Vector2( 26, 27 )
texture = ExtResource( 3 )
texture = ExtResource( 13 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="UpperHead"]
position = Vector2( 33, 19 )
@ -227,29 +227,29 @@ shape = SubResource( 5 )
[node name="LowerHead" type="RigidBody2D" parent="."]
physics_material_override = SubResource( 21 )
script = ExtResource( 4 )
script = ExtResource( 16 )
[node name="DeathSplatter" parent="LowerHead" instance=ExtResource( 12 )]
[node name="DeathSplatter" parent="LowerHead" instance=ExtResource( 1 )]
position = Vector2( 32, 28 )
[node name="DeathSplatter2" parent="LowerHead" instance=ExtResource( 12 )]
[node name="DeathSplatter2" parent="LowerHead" instance=ExtResource( 1 )]
position = Vector2( 43, 27 )
[node name="DeathSplatter3" parent="LowerHead" instance=ExtResource( 12 )]
[node name="DeathSplatter3" parent="LowerHead" instance=ExtResource( 1 )]
position = Vector2( 18, 37 )
[node name="DeathSplatter4" parent="LowerHead" instance=ExtResource( 12 )]
[node name="DeathSplatter4" parent="LowerHead" instance=ExtResource( 1 )]
position = Vector2( 26, 38 )
[node name="DeathSplatter5" parent="LowerHead" instance=ExtResource( 12 )]
[node name="DeathSplatter5" parent="LowerHead" instance=ExtResource( 1 )]
position = Vector2( 35, 37 )
[node name="DeathSplatter6" parent="LowerHead" instance=ExtResource( 12 )]
[node name="DeathSplatter6" parent="LowerHead" instance=ExtResource( 1 )]
position = Vector2( 44, 37 )
[node name="Sprite" type="Sprite" parent="LowerHead"]
position = Vector2( 26, 27 )
texture = ExtResource( 5 )
texture = ExtResource( 10 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="LowerHead"]
position = Vector2( 35, 33 )
@ -258,14 +258,14 @@ shape = SubResource( 6 )
[node name="Tentacle1" type="RigidBody2D" parent="."]
physics_material_override = SubResource( 21 )
script = ExtResource( 4 )
script = ExtResource( 16 )
[node name="DeathSplatter" parent="Tentacle1" instance=ExtResource( 12 )]
[node name="DeathSplatter" parent="Tentacle1" instance=ExtResource( 1 )]
position = Vector2( 19, 37 )
[node name="Sprite" type="Sprite" parent="Tentacle1"]
position = Vector2( 26, 27 )
texture = ExtResource( 9 )
texture = ExtResource( 3 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Tentacle1"]
position = Vector2( 19, 45 )
@ -274,14 +274,14 @@ shape = SubResource( 7 )
[node name="Tentacle2" type="RigidBody2D" parent="."]
physics_material_override = SubResource( 21 )
script = ExtResource( 4 )
script = ExtResource( 16 )
[node name="DeathSplatter" parent="Tentacle2" instance=ExtResource( 12 )]
[node name="DeathSplatter" parent="Tentacle2" instance=ExtResource( 1 )]
position = Vector2( 23, 38 )
[node name="Sprite" type="Sprite" parent="Tentacle2"]
position = Vector2( 26, 27 )
texture = ExtResource( 11 )
texture = ExtResource( 15 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Tentacle2"]
position = Vector2( 24, 47 )
@ -290,9 +290,9 @@ shape = SubResource( 8 )
[node name="Tentacle3" type="RigidBody2D" parent="."]
physics_material_override = SubResource( 21 )
script = ExtResource( 4 )
script = ExtResource( 16 )
[node name="DeathSplatter" parent="Tentacle3" instance=ExtResource( 12 )]
[node name="DeathSplatter" parent="Tentacle3" instance=ExtResource( 1 )]
position = Vector2( 27, 38 )
[node name="Sprite" type="Sprite" parent="Tentacle3"]
@ -305,14 +305,14 @@ shape = SubResource( 9 )
[node name="Tentacle4" type="RigidBody2D" parent="."]
physics_material_override = SubResource( 21 )
script = ExtResource( 4 )
script = ExtResource( 16 )
[node name="DeathSplatter" parent="Tentacle4" instance=ExtResource( 12 )]
[node name="DeathSplatter" parent="Tentacle4" instance=ExtResource( 1 )]
position = Vector2( 33, 38 )
[node name="Sprite" type="Sprite" parent="Tentacle4"]
position = Vector2( 26, 27 )
texture = ExtResource( 8 )
texture = ExtResource( 14 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Tentacle4"]
position = Vector2( 33, 48 )
@ -320,14 +320,14 @@ shape = SubResource( 10 )
[node name="Tentacle5" type="RigidBody2D" parent="."]
physics_material_override = SubResource( 21 )
script = ExtResource( 4 )
script = ExtResource( 16 )
[node name="DeathSplatter" parent="Tentacle5" instance=ExtResource( 12 )]
[node name="DeathSplatter" parent="Tentacle5" instance=ExtResource( 1 )]
position = Vector2( 38, 38 )
[node name="Sprite" type="Sprite" parent="Tentacle5"]
position = Vector2( 26, 27 )
texture = ExtResource( 6 )
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Tentacle5"]
position = Vector2( 39, 47 )
@ -335,14 +335,14 @@ shape = SubResource( 11 )
[node name="Tentacle6" type="RigidBody2D" parent="."]
physics_material_override = SubResource( 21 )
script = ExtResource( 4 )
script = ExtResource( 16 )
[node name="DeathSplatter" parent="Tentacle6" instance=ExtResource( 12 )]
[node name="DeathSplatter" parent="Tentacle6" instance=ExtResource( 1 )]
position = Vector2( 43, 38 )
[node name="Sprite" type="Sprite" parent="Tentacle6"]
position = Vector2( 26, 27 )
texture = ExtResource( 10 )
texture = ExtResource( 8 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Tentacle6"]
position = Vector2( 44, 48 )

View file

@ -1,9 +1,9 @@
[gd_scene load_steps=8 format=2]
[ext_resource path="res://objects/enemy/boss/boss1_projectile.gd" type="Script" id=1]
[ext_resource path="res://graphics/particles/goo_back.png" type="Texture" id=2]
[ext_resource path="res://graphics/particles/goo_trail.png" type="Texture" id=3]
[ext_resource path="res://graphics/particles/goo.png" type="Texture" id=4]
[ext_resource path="res://graphics/particles/goo_back.png" type="Texture" id=1]
[ext_resource path="res://graphics/particles/goo_trail.png" type="Texture" id=2]
[ext_resource path="res://graphics/particles/goo.png" type="Texture" id=3]
[ext_resource path="res://objects/enemy/boss/scrump_projectile.gd" type="Script" id=4]
[sub_resource type="Curve" id=2]
_data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]
@ -16,13 +16,13 @@ extents = Vector2( 4, 3 )
[node name="Boss1Projectile" type="Node2D"]
z_index = -1
script = ExtResource( 1 )
script = ExtResource( 4 )
[node name="GooTrail" type="CPUParticles2D" parent="."]
position = Vector2( 0, 4 )
z_index = -1
local_coords = false
texture = ExtResource( 3 )
texture = ExtResource( 2 )
emission_shape = 2
emission_rect_extents = Vector2( 4, 4 )
spread = 180.0
@ -36,7 +36,7 @@ scale_amount_curve = SubResource( 2 )
[node name="GooBackground" type="CPUParticles2D" parent="."]
position = Vector2( 0, 4 )
amount = 16
texture = ExtResource( 2 )
texture = ExtResource( 1 )
emission_shape = 2
emission_rect_extents = Vector2( 2, 2 )
spread = 180.0
@ -53,7 +53,7 @@ scale_amount_curve = SubResource( 3 )
position = Vector2( 0, 4 )
amount = 16
preprocess = 1.0
texture = ExtResource( 2 )
texture = ExtResource( 1 )
emission_shape = 2
emission_rect_extents = Vector2( 2, 2 )
spread = 180.0
@ -70,7 +70,7 @@ scale_amount_curve = SubResource( 3 )
position = Vector2( 0, 4 )
lifetime = 0.5
preprocess = 0.5
texture = ExtResource( 4 )
texture = ExtResource( 3 )
emission_shape = 2
emission_rect_extents = Vector2( 2, 2 )
spread = 180.0

View file

@ -12,6 +12,10 @@ onready var sprite = $Sprite
func _ready():
anims.play("idle")
#Easy mode
if Game.is_easy_mode:
speed *= Game.easy_mode_speed_factor
anims.playback_speed *= Game.easy_mode_speed_factor
func _physics_process(delta):
if anims.current_animation == "jump":

View file

@ -18,6 +18,8 @@ func _ready():
#Move in direction selected
if move_direction == 0:
direction = Vector2(1,-1)
#Speed
speed *= Game.easy_mode_speed_factor
func _physics_process(delta):
#Move

View file

@ -21,6 +21,9 @@ func _ready():
return
left_up_boundary *= 8
right_down_boundary *= 8
#Easy mode
if Game.is_easy_mode == true:
speed = speed * Game.easy_mode_speed_factor
func _physics_process(delta):
if Engine.editor_hint:

View file

@ -19,6 +19,13 @@ onready var timer = $Timer
var speed = 50
var go_fast = false
func _ready():
#Easy mode
if Game.is_easy_mode:
speed *= Game.easy_mode_speed_factor
slower_speed *= Game.easy_mode_speed_factor
faster_speed *= Game.easy_mode_speed_factor
func _physics_process(delta):
if move_direction == 0:
move_side_to_side(delta)

View file

@ -12,6 +12,10 @@ const ArrowProjectile = preload("res://objects/enemy/roboturret_proj.tscn")
func _ready():
death_sound = Audio.a_die_robot
#Easy Mode
if Game.is_easy_mode:
shoot_time /= Game.easy_mode_speed_factor
arrow_speed *= Game.easy_mode_speed_factor
func _physics_process(delta):
if raycast.is_colliding():

View file

@ -19,6 +19,9 @@ func _ready():
if is_on_surface(DIRS[i]):
floor_direction = i
break
#Easy mode
if Game.is_easy_mode:
move_speed *= Game.easy_mode_speed_factor
func _physics_process(delta):
var offset = 1 if clockwise else -1

View file

@ -4,7 +4,7 @@ const ArrowProjectile = preload("res://objects/enemy/enemy_arrow.tscn")
const BoneParticle = preload("res://objects/enemy/bone_particle.tscn")
export var shoot_time = 1.0
export var arrow_speed = 120.0
export var arrow_speed = 60.0
# bone death particles
export var bones_amount = 12
export var bones_speed = 50.0
@ -18,6 +18,10 @@ onready var arrow_spawn_r = $ArrowSpawnR
func _ready():
death_sound = Audio.a_die_skeleton
timer.start(shoot_time)
#Easy mode
if Game.is_easy_mode:
shoot_time /= Game.easy_mode_speed_factor
arrow_speed *= Game.easy_mode_speed_factor
func _on_Timer_timeout():
anims.play("shoot")

View file

@ -26,7 +26,7 @@ extents = Vector2( 4, 4 )
script = ExtResource( 3 )
score_for_killing = 30
slower_speed = 30
faster_speed = 80
faster_speed = 60
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
position = Vector2( 3, 3 )

View file

@ -23,6 +23,9 @@ func _ready():
hitbox.global_position.y = old_y
line.points[1].y = hitbox.position.y
raycast.queue_free()
#Easy mode
if Game.is_easy_mode:
speed *= Game.easy_mode_speed_factor
func _physics_process(delta):
hitbox.position.y += direction * speed * delta

View file

@ -14,6 +14,9 @@ func _ready():
if !active:
particles.emitting = false
collision_shape.disabled = true
#Easy mode
if Game.is_easy_mode:
off_time /= Game.easy_mode_speed_factor
func _physics_process(delta):
time += delta

View file

@ -16,6 +16,8 @@ func _ready():
flip_timer.start(time_ms)
else:
delay_timer.start(delay)
#Easy mode
time_ms /= Game.easy_mode_speed_factor
func _on_AnimationPlayer_animation_finished(anim_name):
#Return to idle after turn animation

View file

@ -6,11 +6,9 @@
[node name="Control" parent="." index="1"]
margin_top = 75.0
margin_right = 256.0
margin_bottom = 117.0
[node name="Label" parent="Control" index="0"]
margin_top = 3.0
margin_right = 215.0
margin_bottom = 39.0
text = "Blue ray caverns is used as a mine by a corporation that wants to create rust and grime"

View file

@ -85,7 +85,7 @@ window/handheld/orientation="sensor_landscape"
[editor_plugins]
enabled=PoolStringArray( "res://addons/godot_state_charts/plugin.cfg" )
enabled=PoolStringArray( )
[global]