stalactite wiggle

This commit is contained in:
pennyrigate 2023-11-28 02:56:42 -05:00
parent 8f14ca22cb
commit 21c68de88f
3 changed files with 32 additions and 8 deletions

View file

@ -1,7 +1,7 @@
extends Node2D
onready var cast = $RayCast2D
export var fall_speed = 60
export var fall_speed = 100
var fall = false
onready var refresh_timer = $RefreshTimer
onready var anims = $AnimationPlayer
@ -15,8 +15,7 @@ func _physics_process(delta):
if cast.is_colliding():
var collider = cast.get_collider()
if collider.is_in_group("player_hitbox") or collider.is_in_group("msx"):
if fall == false: refresh_timer.start()
fall = true
anims.play("wiggle")
if fall == true:
position.y += fall_speed * delta
@ -36,3 +35,9 @@ func _on_RefreshTimer_timeout():
fall = false
anims.play("idle")
anims.play("disappear", -1, -1.0, true)
func _on_AnimationPlayer_animation_finished(anim_name):
if anim_name == "wiggle":
if fall == false: refresh_timer.start()
fall = true

View file

@ -1,10 +1,10 @@
[gd_scene load_steps=7 format=2]
[gd_scene load_steps=8 format=2]
[ext_resource path="res://graphics/stalactite/stalactite.png" type="Texture" id=1]
[ext_resource path="res://objects/environment/stalactite/stalactite.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 4, 5 )
extents = Vector2( 4, 2.5 )
[sub_resource type="Animation" id=4]
length = 0.001
@ -101,6 +101,23 @@ tracks/2/keys = {
"values": [ false ]
}
[sub_resource type="Animation" id=5]
resource_name = "wiggle"
length = 0.1
step = 0.025
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:position")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.025, 0.05, 0.075, 0.1 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 4, 3 ), Vector2( 3, 3 ), Vector2( 4, 3 ), Vector2( 5, 3 ), Vector2( 4, 3 ) ]
}
[node name="Stalactite" type="Node2D"]
script = ExtResource( 2 )
@ -129,10 +146,12 @@ autoplay = "idle"
anims/RESET = SubResource( 4 )
anims/disappear = SubResource( 2 )
anims/idle = SubResource( 3 )
anims/wiggle = SubResource( 5 )
[node name="RefreshTimer" type="Timer" parent="."]
wait_time = 2.0
one_shot = true
[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]
[connection signal="timeout" from="RefreshTimer" to="." method="_on_RefreshTimer_timeout"]