inflict upon SG a bloody death

This commit is contained in:
Haze Weathers 2023-01-16 02:08:00 -05:00
parent da03fddf2d
commit 2166d4443f
4 changed files with 77 additions and 1 deletions

View file

@ -7,6 +7,7 @@ onready var climb_ray = $ClimbRay
onready var anims = $AnimationPlayer
onready var sword_sprite = $SwordSprite
onready var sword_hitbox = $SwordArea
onready var death_particles = $DeathSplatter
#Map
onready var map = get_owner()
##States
@ -244,6 +245,10 @@ func check_ladder():
#climb_ray.position.x = 4 * sprite.scale.x
func die():
var new_particles = death_particles.duplicate()
get_parent().add_child(new_particles)
new_particles.global_position = global_position
new_particles.emitting = true
position = Game.respawn_point
Game.lives -= 1
Game.play_sound(Game.a_die,Game.ac_die)

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=28 format=2]
[gd_scene load_steps=32 format=2]
[ext_resource path="res://objects/player/player.gd" type="Script" id=1]
[ext_resource path="res://graphics/player/sg_walk.png" type="Texture" id=2]
@ -14,6 +14,7 @@
[ext_resource path="res://graphics/player/sg_shoot_air.png" type="Texture" id=12]
[ext_resource path="res://scripts/recolor.tres" type="Shader" id=13]
[ext_resource path="res://graphics/player/sg_doublejump.png" type="Texture" id=14]
[ext_resource path="res://graphics/particles/blood.png" type="Texture" id=15]
[sub_resource type="ShaderMaterial" id=38]
resource_local_to_scene = true
@ -599,6 +600,31 @@ tracks/4/keys = {
[sub_resource type="RectangleShape2D" id=34]
extents = Vector2( 6, 7 )
[sub_resource type="Curve" id=41]
_data = [ Vector2( 0, 1 ), 0.0, -0.113537, 0, 0, Vector2( 1, 0 ), -3.35032, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=42]
width = 128
curve = SubResource( 41 )
[sub_resource type="ParticlesMaterial" id=40]
emission_shape = 2
emission_box_extents = Vector3( 4, 4, 0 )
flag_disable_z = true
direction = Vector3( 0, -1, 0 )
spread = 180.0
gravity = Vector3( 0, 50, 0 )
initial_velocity = 60.0
initial_velocity_random = 0.9
orbit_velocity = 0.0
orbit_velocity_random = 0.0
damping = 2.0
angle = 720.0
angle_random = 1.0
scale = 0.5
scale_random = 1.0
scale_curve = SubResource( 42 )
[node name="Player" type="KinematicBody2D"]
collision_layer = 2
collision_mask = 5
@ -655,4 +681,14 @@ position = Vector2( 0, 3 )
shape = SubResource( 34 )
disabled = true
[node name="DeathSplatter" type="Particles2D" parent="."]
emitting = false
amount = 16
lifetime = 0.3
one_shot = true
explosiveness = 0.9
local_coords = false
process_material = SubResource( 40 )
texture = ExtResource( 15 )
[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]