forked from team-sg/hero-mark-2
give SG those GRIPPY SHOES OH MY GOODNESS, they can now stop freaking out on the edge of platforms... IN STYEL
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d74c82cd56
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2 changed files with 13 additions and 4 deletions
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@ -151,10 +151,8 @@ func _process_fall():
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#Cant move in air
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if !can_move_in_air: velocity.x = 0
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#Corner collision
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func _process_idle_fall():
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if is_on_wall():
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position.x += get_last_slide_collision().normal.x * 0.1
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pass
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func _process_jump_fall():
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check_double_jump()
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@ -1,4 +1,4 @@
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[gd_scene load_steps=33 format=2]
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[gd_scene load_steps=34 format=2]
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[ext_resource path="res://objects/player/player.gd" type="Script" id=1]
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[ext_resource path="res://graphics/player/sg_walk.png" type="Texture" id=2]
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@ -35,6 +35,9 @@ extents = Vector2( 2.5, 5 )
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[sub_resource type="RectangleShape2D" id=39]
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extents = Vector2( 2.5, 5 )
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[sub_resource type="RayShape2D" id=44]
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length = 1.0
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[sub_resource type="Animation" id=29]
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resource_name = "climb"
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length = 0.3
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@ -642,6 +645,14 @@ shape = SubResource( 6 )
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position = Vector2( 0.5, 5 )
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shape = SubResource( 39 )
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[node name="CollisionShape2D2" type="CollisionShape2D" parent="." groups=["sword"]]
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position = Vector2( 3, 9 )
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shape = SubResource( 44 )
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[node name="CollisionShape2D3" type="CollisionShape2D" parent="." groups=["sword"]]
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position = Vector2( -2, 9 )
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shape = SubResource( 44 )
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[node name="ClimbRay" type="RayCast2D" parent="."]
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position = Vector2( 0.5, 10 )
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enabled = true
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