forked from team-sg/hero-mark-2
the game is done... right?
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1 changed files with 7 additions and 1 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=20 format=2]
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[gd_scene load_steps=22 format=2]
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[ext_resource path="res://graphics/hud/stars_hud.png" type="Texture" id=1]
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[ext_resource path="res://graphics/hud/lives_head.png" type="Texture" id=2]
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@ -15,6 +15,7 @@
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[ext_resource path="res://shaders/recolor.tres" type="Shader" id=13]
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[ext_resource path="res://graphics/player/palettes/default.tex" type="Texture" id=14]
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[ext_resource path="res://graphics/hud/hud_arrow.png" type="Texture" id=15]
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[ext_resource path="res://scripts/sg_palette.gd" type="Script" id=16]
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[sub_resource type="ShaderMaterial" id=4]
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shader = ExtResource( 13 )
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@ -24,6 +25,9 @@ shader_param/palette = ExtResource( 14 )
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[sub_resource type="ShaderMaterial" id=2]
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[sub_resource type="ShaderMaterial" id=5]
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shader = ExtResource( 13 )
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[sub_resource type="ShaderMaterial" id=3]
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shader = ExtResource( 9 )
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shader_param/border_color = Color( 0.219608, 0.219608, 0.219608, 1 )
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@ -117,8 +121,10 @@ region_rect = Rect2( 32, 0, 8, 8 )
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[node name="LivesHead" type="Sprite" parent="."]
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visible = false
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material = SubResource( 5 )
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position = Vector2( 234, 6 )
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texture = ExtResource( 2 )
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script = ExtResource( 16 )
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[node name="DeathsHead" type="Sprite" parent="."]
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visible = false
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