forked from team-sg/hero-mark-2
fuck it, jump particles while we are at it haha
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parent
8212e44044
commit
1d76d93aed
2 changed files with 41 additions and 1 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=32 format=2]
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[gd_scene load_steps=36 format=2]
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[ext_resource path="res://objects/player/player.gd" type="Script" id=1]
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[ext_resource path="res://graphics/player/sg_walk.png" type="Texture" id=2]
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@ -15,6 +15,7 @@
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[ext_resource path="res://scripts/recolor.tres" type="Shader" id=13]
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[ext_resource path="res://graphics/player/sg_doublejump.png" type="Texture" id=14]
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[ext_resource path="res://graphics/particles/blood.png" type="Texture" id=15]
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[ext_resource path="res://graphics/particles/dust.png" type="Texture" id=16]
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[sub_resource type="ShaderMaterial" id=38]
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resource_local_to_scene = true
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@ -625,6 +626,30 @@ scale = 0.5
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scale_random = 1.0
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scale_curve = SubResource( 42 )
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[sub_resource type="Curve" id=43]
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_data = [ Vector2( 0, 1 ), 0.0, -0.0636948, 0, 0, Vector2( 1, 0 ), -3.43886, 0.0, 0, 0 ]
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[sub_resource type="CurveTexture" id=44]
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width = 32
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curve = SubResource( 43 )
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[sub_resource type="ParticlesMaterial" id=45]
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emission_shape = 2
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emission_box_extents = Vector3( 5, 0, 0 )
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flag_disable_z = true
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direction = Vector3( 0, -1, 0 )
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spread = 60.0
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gravity = Vector3( 0, 0, 0 )
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initial_velocity = 10.0
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initial_velocity_random = 0.8
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orbit_velocity = 0.0
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orbit_velocity_random = 0.0
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angle = 720.0
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angle_random = 1.0
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scale = 0.25
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scale_random = 0.5
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scale_curve = SubResource( 44 )
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[node name="Player" type="KinematicBody2D"]
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collision_layer = 2
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collision_mask = 5
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@ -691,4 +716,16 @@ local_coords = false
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process_material = SubResource( 40 )
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texture = ExtResource( 15 )
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[node name="DustParticles" type="Particles2D" parent="."]
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position = Vector2( 0, 12 )
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emitting = false
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amount = 5
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lifetime = 0.3
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one_shot = true
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explosiveness = 0.9
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fract_delta = false
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local_coords = false
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process_material = SubResource( 45 )
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texture = ExtResource( 16 )
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[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]
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