forked from team-sg/hero-mark-2
made some changes :)
This commit is contained in:
parent
d3e402bb5b
commit
1a7c40f688
16 changed files with 311 additions and 13 deletions
BIN
audio/music/klystron_vip.mp3
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audio/music/klystron_vip.mp3
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audio/music/klystron_vip.mp3.import
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audio/music/klystron_vip.mp3.import
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@ -0,0 +1,15 @@
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[remap]
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||||
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||||
importer="mp3"
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||||
type="AudioStreamMP3"
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path="res://.import/klystron_vip.mp3-6acb7b94af743d68bb6c83c484d7cc06.mp3str"
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[deps]
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||||
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||||
source_file="res://audio/music/klystron_vip.mp3"
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dest_files=[ "res://.import/klystron_vip.mp3-6acb7b94af743d68bb6c83c484d7cc06.mp3str" ]
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||||
[params]
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||||
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||||
loop=true
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loop_offset=0
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audio/sounds/2600_charge.ogg
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audio/sounds/2600_charge.ogg
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audio/sounds/2600_charge.ogg.import
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audio/sounds/2600_charge.ogg.import
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@ -0,0 +1,15 @@
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/2600_charge.ogg-552c059b733cc8184b757ad5155adbff.oggstr"
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[deps]
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source_file="res://audio/sounds/2600_charge.ogg"
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dest_files=[ "res://.import/2600_charge.ogg-552c059b733cc8184b757ad5155adbff.oggstr" ]
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[params]
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||||
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||||
loop=false
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loop_offset=0
|
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audio/sounds/whitenoise.wav
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audio/sounds/whitenoise.wav
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23
audio/sounds/whitenoise.wav.import
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23
audio/sounds/whitenoise.wav.import
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@ -0,0 +1,23 @@
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[remap]
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||||
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importer="wav"
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||||
type="AudioStreamSample"
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||||
path="res://.import/whitenoise.wav-792881147f3893a05a8858d72873c529.sample"
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[deps]
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||||
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||||
source_file="res://audio/sounds/whitenoise.wav"
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dest_files=[ "res://.import/whitenoise.wav-792881147f3893a05a8858d72873c529.sample" ]
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||||
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||||
[params]
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||||
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||||
force/8_bit=false
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||||
force/mono=false
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force/max_rate=false
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||||
force/max_rate_hz=44100
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||||
edit/trim=false
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||||
edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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@ -33,6 +33,7 @@ const a_bullet_barrage = preload("res://audio/sounds/bullet_barrage.ogg")
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const a_rainbow_laser = preload("res://audio/sounds/rainbow_laser.ogg")
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const a_spaghetti = preload("res://audio/sounds/spaghetti.ogg")
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const a_good_job = preload("res://audio/sounds/good_job.ogg")
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const a_2600_charge = preload("res://audio/sounds/2600_charge.ogg")
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#Plays a sound
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func play_sound(snd,player):
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@ -1,4 +1,4 @@
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[gd_scene load_steps=23 format=2]
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[gd_scene load_steps=25 format=2]
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||||
[ext_resource path="res://autoloads/level_data.gd" type="Script" id=1]
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||||
[ext_resource path="res://maps/hills_scholar.tscn" type="PackedScene" id=2]
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||||
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@ -12,6 +12,7 @@
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|||
[ext_resource path="res://maps/station.tscn" type="PackedScene" id=10]
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||||
[ext_resource path="res://maps/graveyard.tscn" type="PackedScene" id=11]
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||||
[ext_resource path="res://maps/lab.tscn" type="PackedScene" id=12]
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||||
[ext_resource path="res://maps/boss/boss2_arena.tscn" type="PackedScene" id=13]
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||||
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||||
[sub_resource type="Resource" id=1]
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||||
resource_name = "Verdant Hills"
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@ -69,6 +70,14 @@ shard_titles = [ "Bone Climb", "Soul Graze", "Bow Happy Hellarcher", "Look out f
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save_id = "graveyard"
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scene = ExtResource( 11 )
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[sub_resource type="Resource" id=12]
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resource_name = "VS. STG-2600"
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script = ExtResource( 5 )
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title = "VS. STG-2600"
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shard_titles = [ "", "", "", "", "5 Rainbow Stars", "Collection Bonus", "Time Bonus", "Life Bonus" ]
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save_id = "boss2"
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scene = ExtResource( 13 )
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||||
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||||
[sub_resource type="Resource" id=8]
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resource_name = "Police Station"
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script = ExtResource( 5 )
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@ -95,4 +104,4 @@ scene = ExtResource( 12 )
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[node name="LevelData" type="Node"]
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script = ExtResource( 1 )
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||||
levels = [ SubResource( 1 ), SubResource( 2 ), SubResource( 4 ), SubResource( 6 ), SubResource( 3 ), SubResource( 10 ), SubResource( 9 ), SubResource( 8 ), SubResource( 7 ), SubResource( 11 ) ]
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||||
levels = [ SubResource( 1 ), SubResource( 2 ), SubResource( 4 ), SubResource( 6 ), SubResource( 3 ), SubResource( 10 ), SubResource( 9 ), SubResource( 12 ), SubResource( 8 ), SubResource( 7 ), SubResource( 11 ) ]
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Binary file not shown.
Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 2.1 KiB |
BIN
graphics/npc/speccy.png
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graphics/npc/speccy.png
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After Width: | Height: | Size: 336 B |
35
graphics/npc/speccy.png.import
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graphics/npc/speccy.png.import
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@ -0,0 +1,35 @@
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[remap]
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||||
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importer="texture"
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type="StreamTexture"
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||||
path="res://.import/speccy.png-6a5559d75a077641c7ee8b3aa2431551.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://graphics/npc/speccy.png"
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dest_files=[ "res://.import/speccy.png-6a5559d75a077641c7ee8b3aa2431551.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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||||
flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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||||
size_limit=0
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||||
detect_3d=true
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svg/scale=1.0
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@ -1,4 +1,4 @@
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[gd_scene load_steps=28 format=2]
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[gd_scene load_steps=29 format=2]
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||||
[ext_resource path="res://objects/enemy/super_slime.tscn" type="PackedScene" id=1]
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||||
[ext_resource path="res://tilesets/t_cave.tres" type="TileSet" id=2]
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||||
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@ -13,6 +13,7 @@
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[ext_resource path="res://maps/map.gd" type="Script" id=11]
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||||
[ext_resource path="res://objects/environment/turniwood/turning_platform.tscn" type="PackedScene" id=12]
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||||
[ext_resource path="res://objects/collectibles/arrow.tscn" type="PackedScene" id=13]
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||||
[ext_resource path="res://objects/enemy/boss/2600_die.tscn" type="PackedScene" id=14]
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||||
[ext_resource path="res://objects/respawn_point.tscn" type="PackedScene" id=16]
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||||
[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=17]
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||||
[ext_resource path="res://objects/environment/switches/button.tscn" type="PackedScene" id=19]
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@ -122,6 +123,7 @@ position = Vector2( 48, 120 )
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[node name="AnimatedSprite" parent="RollingFiend" index="0"]
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visible = false
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frame = 1
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[node name="SawTest2" type="AnimatedSprite" parent="RollingFiend"]
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material = SubResource( 4 )
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@ -187,4 +189,7 @@ move_direction = 1
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position = Vector2( -1.5, 12 )
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scale = Vector2( 0.5, -1 )
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[node name="2600Die" parent="." instance=ExtResource( 14 )]
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position = Vector2( 68, 1 )
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[editable path="RollingFiend"]
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@ -34,7 +34,12 @@ func _play_laser_sound(play: bool):
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Audio.play_sound(Audio.a_rainbow_laser,Audio.ac_boss)
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else:
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Audio.ac_boss.playing = false
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func _play_charge_sound(play: bool):
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if play:
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Audio.play_sound(Audio.a_2600_charge,Audio.ac_boss)
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else:
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Audio.ac_boss.playing = false
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func die():
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@ -52,4 +57,5 @@ func die():
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head_sprite.texture = preload("res://graphics/enemy/boss/stg_2600/head_broken.png")
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0:
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queue_free()
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Game.instance_node(load("res://objects/enemy/boss/2600_die.tscn"),position.x,position.y,get_parent())
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emit_signal("entered_phase", 4)
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@ -1,4 +1,4 @@
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[gd_scene load_steps=27 format=2]
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[gd_scene load_steps=28 format=2]
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[ext_resource path="res://objects/enemy/boss/2600.gd" type="Script" id=1]
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[ext_resource path="res://graphics/enemy/boss/stg_2600/tailpipes.png" type="Texture" id=2]
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@ -15,6 +15,7 @@
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[ext_resource path="res://graphics/enemy/boss/stg_2600/beam_gradient.png" type="Texture" id=13]
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[ext_resource path="res://shaders/beam_cycle.gdshader" type="Shader" id=14]
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[ext_resource path="res://graphics/particles/dust.png" type="Texture" id=15]
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[ext_resource path="res://graphics/particles/smoke.png" type="Texture" id=16]
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[sub_resource type="ShaderMaterial" id=11]
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shader = ExtResource( 3 )
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@ -72,10 +73,13 @@ tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 1.6, 3.4 ),
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"transitions": PoolRealArray( 1, 1 ),
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"times": PoolRealArray( 0, 1.6, 3.4 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"values": [ {
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"args": [ true ],
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"method": "_play_charge_sound"
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}, {
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"args": [ true ],
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"method": "_play_laser_sound"
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}, {
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"args": [ false ],
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@ -340,8 +344,9 @@ texture = ExtResource( 2 )
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[node name="SmokeParticles" type="CPUParticles2D" parent="Axle/Head/Tailpipes"]
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position = Vector2( 10, -10 )
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amount = 12
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texture = ExtResource( 15 )
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direction = Vector2( 1, -1 )
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texture = ExtResource( 16 )
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direction = Vector2( 1.25, -1 )
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spread = 0.0
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gravity = Vector2( 0, -30 )
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initial_velocity = 20.0
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initial_velocity_random = 1.0
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@ -357,8 +362,9 @@ color = Color( 0.0666667, 0.0666667, 0.0666667, 1 )
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[node name="SmokeParticles2" type="CPUParticles2D" parent="Axle/Head/Tailpipes"]
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position = Vector2( 8, 0 )
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amount = 12
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||||
texture = ExtResource( 15 )
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direction = Vector2( 1, -1 )
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texture = ExtResource( 16 )
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direction = Vector2( 1.25, -1 )
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spread = 0.0
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gravity = Vector2( 0, -30 )
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initial_velocity = 20.0
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initial_velocity_random = 1.0
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@ -372,8 +378,9 @@ color = Color( 0.0666667, 0.0666667, 0.0666667, 1 )
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[node name="SmokeParticles3" type="CPUParticles2D" parent="Axle/Head/Tailpipes"]
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position = Vector2( 5, -9 )
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||||
amount = 12
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||||
texture = ExtResource( 15 )
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||||
direction = Vector2( 1, -1 )
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||||
texture = ExtResource( 16 )
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direction = Vector2( 1.25, -1 )
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spread = 0.0
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||||
gravity = Vector2( 0, -30 )
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||||
initial_velocity = 20.0
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||||
initial_velocity_random = 1.0
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||||
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182
objects/enemy/boss/2600_die.tscn
Normal file
182
objects/enemy/boss/2600_die.tscn
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@ -0,0 +1,182 @@
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[gd_scene load_steps=11 format=2]
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||||
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||||
[ext_resource path="res://scripts/launch_rigid.gd" type="Script" id=1]
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||||
[ext_resource path="res://graphics/enemy/boss/stg_2600/head_broken.png" type="Texture" id=2]
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||||
[ext_resource path="res://graphics/enemy/boss/stg_2600/bolt_large.png" type="Texture" id=3]
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||||
[ext_resource path="res://graphics/enemy/boss/stg_2600/leg.png" type="Texture" id=6]
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[ext_resource path="res://graphics/enemy/boss/stg_2600/foot.png" type="Texture" id=7]
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[ext_resource path="res://graphics/enemy/boss/stg_2600/tailpipes.png" type="Texture" id=8]
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[ext_resource path="res://graphics/enemy/boss/stg_2600/bolt_medium.png" type="Texture" id=10]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 5.98485, 17.9739 )
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 5.78793, 21.068 )
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[sub_resource type="CircleShape2D" id=3]
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radius = 12.0
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[node name="2600Die" type="Node2D"]
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[node name="LegR" type="RigidBody2D" parent="."]
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position = Vector2( 61, 85 )
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||||
rotation = -0.436332
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||||
scale = Vector2( 1, 1 )
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script = ExtResource( 1 )
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impulse_min = 0
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||||
impulse_max = 0
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[node name="Sprite" type="Sprite" parent="LegR"]
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||||
texture = ExtResource( 6 )
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||||
region_enabled = true
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||||
region_rect = Rect2( 0, 0, 12, 36 )
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||||
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[node name="CollisionShape2D" type="CollisionShape2D" parent="LegR"]
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||||
position = Vector2( 0.221909, 0.014267 )
|
||||
shape = SubResource( 1 )
|
||||
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||||
[node name="LargeBoltR" type="RigidBody2D" parent="."]
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||||
position = Vector2( 56, 74 )
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||||
script = ExtResource( 1 )
|
||||
impulse_min = 0
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||||
impulse_max = 0
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||||
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||||
[node name="Sprite" type="Sprite" parent="LargeBoltR"]
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||||
position = Vector2( -0.400002, 0.400002 )
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||||
texture = ExtResource( 3 )
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="LargeBoltR"]
|
||||
position = Vector2( -77.4, -73.6 )
|
||||
polygon = PoolVector2Array( 86, 60, 68, 60, 61, 73, 68, 88, 86, 88, 93, 75 )
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||||
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||||
[node name="Leg2R" type="RigidBody2D" parent="."]
|
||||
position = Vector2( 61, 128 )
|
||||
rotation = 0.418879
|
||||
script = ExtResource( 1 )
|
||||
impulse_min = 0
|
||||
impulse_max = 0
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="Leg2R"]
|
||||
texture = ExtResource( 6 )
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 0, 0, 12, 42 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Leg2R"]
|
||||
position = Vector2( 0, 0.0500336 )
|
||||
shape = SubResource( 2 )
|
||||
|
||||
[node name="SmallBoltR" type="RigidBody2D" parent="."]
|
||||
position = Vector2( 71, 107 )
|
||||
script = ExtResource( 1 )
|
||||
impulse_min = 0
|
||||
impulse_max = 0
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="SmallBoltR"]
|
||||
texture = ExtResource( 10 )
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 0, 0, 24, 24 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="SmallBoltR"]
|
||||
shape = SubResource( 3 )
|
||||
|
||||
[node name="Head" type="RigidBody2D" parent="."]
|
||||
position = Vector2( 46, 46 )
|
||||
script = ExtResource( 1 )
|
||||
impulse_min = 0
|
||||
impulse_max = 0
|
||||
|
||||
[node name="Tailpipe" type="Sprite" parent="Head"]
|
||||
position = Vector2( 41, -8 )
|
||||
texture = ExtResource( 8 )
|
||||
|
||||
[node name="Head" type="Sprite" parent="Head"]
|
||||
position = Vector2( 7, 3 )
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Head"]
|
||||
polygon = PoolVector2Array( 2, -29, -17, -29, -26, -25, -32, -19, -34, -16, -35, -14, -37, -10, -38, -7, -39, -2, -39, 1, -40, 2, -42, 4, -43, 8, -44, 12, -44, 24, -43, 29, -41, 33, -40, 35, 40, 35, 49, 26, 49, 22, 48, 18, 46, 10, 44, 2, 43, -2, 41, -10, 40, -14, 39, -18, 27, -30, 2, -30 )
|
||||
|
||||
[node name="LegL" type="RigidBody2D" parent="."]
|
||||
position = Vector2( 82, 85 )
|
||||
rotation = -0.436332
|
||||
script = ExtResource( 1 )
|
||||
impulse_min = 0
|
||||
impulse_max = 0
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="LegL"]
|
||||
texture = ExtResource( 6 )
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 0, 0, 12, 36 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="LegL"]
|
||||
position = Vector2( 0.221909, 0.014267 )
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="LargeBoltL" type="RigidBody2D" parent="."]
|
||||
position = Vector2( 77, 74 )
|
||||
script = ExtResource( 1 )
|
||||
impulse_min = 0
|
||||
impulse_max = 0
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="LargeBoltL"]
|
||||
position = Vector2( -0.400002, 0.400002 )
|
||||
texture = ExtResource( 3 )
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="LargeBoltL"]
|
||||
position = Vector2( -77.4, -73.6 )
|
||||
polygon = PoolVector2Array( 86, 60, 68, 60, 61, 73, 68, 88, 86, 88, 93, 75 )
|
||||
|
||||
[node name="Leg2L" type="RigidBody2D" parent="."]
|
||||
position = Vector2( 81, 130 )
|
||||
rotation = 0.418879
|
||||
script = ExtResource( 1 )
|
||||
impulse_min = 0
|
||||
impulse_max = 0
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="Leg2L"]
|
||||
texture = ExtResource( 6 )
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 0, 0, 12, 42 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Leg2L"]
|
||||
position = Vector2( 0, 0.0500336 )
|
||||
shape = SubResource( 2 )
|
||||
|
||||
[node name="SmallBoltL" type="RigidBody2D" parent="."]
|
||||
position = Vector2( 92, 107 )
|
||||
script = ExtResource( 1 )
|
||||
impulse_min = 0
|
||||
impulse_max = 0
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="SmallBoltL"]
|
||||
texture = ExtResource( 10 )
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 0, 0, 24, 24 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="SmallBoltL"]
|
||||
shape = SubResource( 3 )
|
||||
|
||||
[node name="FootR" type="RigidBody2D" parent="."]
|
||||
position = Vector2( 39, 152 )
|
||||
script = ExtResource( 1 )
|
||||
impulse_min = 0
|
||||
impulse_max = 0
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="FootR"]
|
||||
texture = ExtResource( 7 )
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="FootR"]
|
||||
polygon = PoolVector2Array( -2, -10, -20, 0, -20, 16, 26, 16, 26, -10, 21, -10, 18, -7, 16, -8, 14, -9, 8, -9, 5, -7, 3, -10 )
|
||||
|
||||
[node name="FootL" type="RigidBody2D" parent="."]
|
||||
position = Vector2( 60, 152 )
|
||||
script = ExtResource( 1 )
|
||||
impulse_min = 0
|
||||
impulse_max = 0
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="FootL"]
|
||||
texture = ExtResource( 7 )
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="FootL"]
|
||||
polygon = PoolVector2Array( -2, -10, -20, 0, -20, 16, 26, 16, 26, -10, 21, -10, 18, -7, 16, -8, 14, -9, 8, -9, 5, -7, 3, -10 )
|
Loading…
Add table
Add a link
Reference in a new issue