forked from team-sg/hero-mark-2
git fix: this time i changed the positioning of the respawn points in one of our vertical levels, echo mountain
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3 changed files with 23 additions and 53 deletions
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@ -9,5 +9,5 @@ func _on_RespawnPoint_area_entered(area):
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var player = area.get_parent()
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Game.respawn_point = Vector2(
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player.global_position.x if match_h else global_position.x,
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player.global_position.y if match_v else global_position.y - 10
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player.global_position.y if match_v else global_position.y
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)
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