forked from team-sg/hero-mark-2
offset uniform for wibble wobble
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331899dcbf
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1 changed files with 2 additions and 1 deletions
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@ -3,7 +3,8 @@ shader_type canvas_item;
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uniform vec2 speed = vec2(0.0, 0.0);
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uniform vec2 speed = vec2(0.0, 0.0);
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uniform vec2 ammount = vec2(0.0, 0.0);
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uniform vec2 ammount = vec2(0.0, 0.0);
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uniform vec2 offset = vec2(0.0, 0.0);
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uniform vec2 offset = vec2(0.0, 0.0);
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uniform vec2 delay = vec2(0.0, 0.0);
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void vertex() {
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void vertex() {
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VERTEX += vec2(sin(TIME * speed.x), sin(TIME * speed.y)) * ammount + offset;
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VERTEX += sin(speed * (delay + TIME)) * ammount + offset;
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}
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}
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