forked from team-sg/hero-mark-2
made it so artificial souls can't be killed
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1 changed files with 1 additions and 1 deletions
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@ -41,7 +41,7 @@ script = ExtResource( 2 )
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radius = 4.0
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radius = 4.0
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speed = 2.0
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speed = 2.0
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[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
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[node name="Hitbox" type="Area2D" parent="."]
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position = Vector2( 36, 4 )
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position = Vector2( 36, 4 )
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[node name="Sprite" type="Sprite" parent="Hitbox"]
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[node name="Sprite" type="Sprite" parent="Hitbox"]
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