forked from team-sg/hero-mark-2
begin work on game over screen
This commit is contained in:
parent
01cca79c79
commit
12ea0b0b72
7 changed files with 160 additions and 15 deletions
BIN
audio/music/74(game_over).ogg
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BIN
audio/music/74(game_over).ogg
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Binary file not shown.
15
audio/music/74(game_over).ogg.import
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15
audio/music/74(game_over).ogg.import
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@ -0,0 +1,15 @@
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/74(game_over).ogg-c8daa270fc6254ebdb545c9163121582.oggstr"
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[deps]
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source_file="res://audio/music/74(game_over).ogg"
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dest_files=[ "res://.import/74(game_over).ogg-c8daa270fc6254ebdb545c9163121582.oggstr" ]
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[params]
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loop=false
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loop_offset=0
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@ -181,3 +181,7 @@ func _enter_code():
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dir.list_dir_end()
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"SKELETON":
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Game.keys = 50
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"GOVERMAN":
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var map = get_tree().get_nodes_in_group("map").pop_back()
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var gover = load("res://menus/game_over.tscn").instance()
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map.add_child(gover)
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18
menus/game_over.gd
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18
menus/game_over.gd
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@ -0,0 +1,18 @@
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extends Node
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onready var retry_button = $Panel/Retry
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onready var exit_button = $Panel/Exit
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# Called when the node enters the scene tree for the first time.
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func _ready():
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get_tree().paused = true
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retry_button.grab_focus()
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func _on_Exit_button_down():
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get_tree().paused = false
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SceneManager.current_scene = load("res://menus/level_select_scholar.tscn").instance()
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func _on_Retry_button_down():
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get_tree().paused = true
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Game.restart_level()
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103
menus/game_over.tscn
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103
menus/game_over.tscn
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@ -0,0 +1,103 @@
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[gd_scene load_steps=11 format=2]
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[ext_resource path="res://shaders/ska_plane.gdshader" type="Shader" id=1]
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[ext_resource path="res://objects/hud/3d_text.tscn" type="PackedScene" id=2]
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[ext_resource path="res://ui/theme.tres" type="Theme" id=3]
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[ext_resource path="res://ui/2ndpuberty_outline.tres" type="Material" id=4]
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[ext_resource path="res://graphics/hud/pause_arrow.png" type="Texture" id=5]
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[ext_resource path="res://shaders/wibble_wobble.gdshader" type="Shader" id=6]
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[ext_resource path="res://objects/hud/menu_sounds.tscn" type="PackedScene" id=7]
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[ext_resource path="res://menus/game_over.gd" type="Script" id=8]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 1 )
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shader_param/color_1 = Color( 0.305882, 0.305882, 0.305882, 1 )
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shader_param/color_2 = Color( 0.223529, 0.223529, 0.223529, 1 )
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shader_param/checker_size = Vector2( 16, 8 )
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shader_param/pan_speed = Vector2( 16, 0 )
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shader_param/cycle_speed = Vector2( 1, 0 )
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shader_param/cycle_alternation = Vector2( 16, 0 )
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shader_param/uv_transform = Transform2D( 1, 1, 0, 1, 0, 0 )
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[sub_resource type="ShaderMaterial" id=10]
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shader = ExtResource( 6 )
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shader_param/speed = Vector2( 4, 8 )
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shader_param/ammount = Vector2( 1, 1 )
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shader_param/offset = Vector2( 0, 0 )
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shader_param/delay = Vector2( 0, 0 )
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[node name="Node" type="Node"]
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script = ExtResource( 8 )
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[node name="ColorRect" type="ColorRect" parent="."]
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material = SubResource( 1 )
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margin_right = 256.0
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margin_bottom = 192.0
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[node name="Panel" type="Panel" parent="."]
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margin_left = 72.0
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margin_top = 96.0
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margin_right = 184.0
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margin_bottom = 136.0
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theme = ExtResource( 3 )
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__meta__ = {
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"_edit_group_": true
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}
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[node name="Label" type="Label" parent="Panel"]
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material = ExtResource( 4 )
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margin_left = 16.0
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margin_top = 8.0
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margin_right = 93.0
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margin_bottom = 44.0
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text = "RETRY LEVEL
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EXIT TO MAP
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"
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[node name="Retry" type="TextureButton" parent="Panel"]
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material = SubResource( 10 )
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margin_left = 8.0
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margin_top = 8.0
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margin_right = 16.0
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margin_bottom = 16.0
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texture_focused = ExtResource( 5 )
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[node name="Exit" type="TextureButton" parent="Panel"]
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material = SubResource( 10 )
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margin_left = 8.0
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margin_top = 21.0
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margin_right = 16.0
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margin_bottom = 29.0
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texture_focused = ExtResource( 5 )
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[node name="MenuSounds" parent="." instance=ExtResource( 7 )]
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[node name="Label" type="Label" parent="."]
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material = ExtResource( 4 )
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margin_top = 59.0
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margin_right = 256.0
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margin_bottom = 82.0
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theme = ExtResource( 3 )
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text = "In reality, the game is
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only over when you give up"
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align = 1
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[node name="Label2" type="Label" parent="."]
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material = ExtResource( 4 )
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margin_top = 152.0
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margin_right = 256.0
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margin_bottom = 175.0
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theme = ExtResource( 3 )
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text = "The only way to improve is to learn
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from mistakes"
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align = 1
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[node name="3DText" parent="." instance=ExtResource( 2 )]
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anim = "game over"
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[connection signal="button_down" from="Panel/Retry" to="." method="_on_Retry_button_down"]
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[connection signal="button_down" from="Panel/Retry" to="3DText" method="play_confirm_sound"]
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[connection signal="focus_entered" from="Panel/Retry" to="MenuSounds" method="play_select_sound"]
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[connection signal="button_down" from="Panel/Exit" to="." method="_on_Exit_button_down"]
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[connection signal="button_down" from="Panel/Exit" to="3DText" method="play_confirm_sound"]
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[connection signal="focus_entered" from="Panel/Exit" to="MenuSounds" method="play_select_sound"]
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@ -26,3 +26,7 @@ func _set_material(value: Material) -> void:
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if not is_instance_valid(text_mesh):
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yield(self, "ready")
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text_mesh.mesh.material = text_material
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func play_confirm_sound():
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pass # Replace with function body.
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@ -5,17 +5,17 @@
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[ext_resource path="res://ui/Kozuka Mincho Std H.otf" type="DynamicFontData" id=3]
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[ext_resource path="res://ui/Boba Date.otf" type="DynamicFontData" id=4]
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[sub_resource type="SpatialMaterial" id=16]
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albedo_color = Color( 0.105882, 0.34902, 0.509804, 1 )
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metallic = 0.46
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[sub_resource type="SpatialMaterial" id=9]
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albedo_color = Color( 0.901961, 0.133333, 0.133333, 1 )
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metallic = 0.35
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[sub_resource type="DynamicFont" id=19]
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font_data = ExtResource( 1 )
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[sub_resource type="TextMesh" id=2]
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resource_local_to_scene = true
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material = SubResource( 16 )
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text = "WELC0ME T0 BUG W0RLD"
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material = SubResource( 9 )
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text = "TEXT"
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font = SubResource( 19 )
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pixel_size = 0.05
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depth = 0.1
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@ -115,6 +115,10 @@ tracks/0/keys = {
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"values": [ Vector3( 0, 1, -100 ), Vector3( 0, 1, 0 ) ]
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}
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[sub_resource type="SpatialMaterial" id=16]
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albedo_color = Color( 0.105882, 0.34902, 0.509804, 1 )
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metallic = 0.46
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[sub_resource type="Animation" id=17]
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resource_name = "bug world"
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loop = true
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@ -179,10 +183,6 @@ tracks/4/keys = {
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"values": [ ExtResource( 4 ) ]
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}
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[sub_resource type="SpatialMaterial" id=9]
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albedo_color = Color( 0.901961, 0.133333, 0.133333, 1 )
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metallic = 0.35
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[sub_resource type="Animation" id=18]
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resource_name = "fucker"
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length = 2.0
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@ -262,6 +262,7 @@ tracks/5/keys = {
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[sub_resource type="Animation" id=10]
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resource_name = "game over"
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length = 2.0
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step = 0.025
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tracks/0/type = "value"
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tracks/0/path = NodePath("TextMesh:translation")
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@ -270,10 +271,10 @@ tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 1 ),
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"times": PoolRealArray( 0, 2 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector3( 0, -3, 0 ), Vector3( 0, 1, 0 ) ]
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"values": [ Vector3( 0, -3, 0 ), Vector3( 0, 1.8, 0 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("TextMesh:scale")
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@ -282,7 +283,7 @@ tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 1 ),
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"times": PoolRealArray( 0, 2 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector3( 0, 0, 0 ), Vector3( 1, 1, 1 ) ]
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@ -294,7 +295,7 @@ tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0, 1 ),
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"times": PoolRealArray( 0, 2 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector3( 0, 180, 0 ), Vector3( 0, 0, 0 ) ]
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@ -321,7 +322,7 @@ tracks/4/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ "GAME OVER!" ]
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"values": [ "GAME OVER" ]
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}
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tracks/5/type = "value"
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tracks/5/path = NodePath("TextMesh:mesh:font:font_data")
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@ -567,7 +568,7 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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script = ExtResource( 2 )
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text = "TEXT"
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text_material = SubResource( 16 )
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text_material = SubResource( 9 )
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[node name="Viewport" type="Viewport" parent="."]
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size = Vector2( 256, 192 )
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