begin work on game over screen

This commit is contained in:
pennyrigate 2023-10-03 04:08:55 -04:00
parent 01cca79c79
commit 12ea0b0b72
7 changed files with 160 additions and 15 deletions

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@ -0,0 +1,15 @@
[remap]
importer="ogg_vorbis"
type="AudioStreamOGGVorbis"
path="res://.import/74(game_over).ogg-c8daa270fc6254ebdb545c9163121582.oggstr"
[deps]
source_file="res://audio/music/74(game_over).ogg"
dest_files=[ "res://.import/74(game_over).ogg-c8daa270fc6254ebdb545c9163121582.oggstr" ]
[params]
loop=false
loop_offset=0

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@ -181,3 +181,7 @@ func _enter_code():
dir.list_dir_end() dir.list_dir_end()
"SKELETON": "SKELETON":
Game.keys = 50 Game.keys = 50
"GOVERMAN":
var map = get_tree().get_nodes_in_group("map").pop_back()
var gover = load("res://menus/game_over.tscn").instance()
map.add_child(gover)

18
menus/game_over.gd Normal file
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@ -0,0 +1,18 @@
extends Node
onready var retry_button = $Panel/Retry
onready var exit_button = $Panel/Exit
# Called when the node enters the scene tree for the first time.
func _ready():
get_tree().paused = true
retry_button.grab_focus()
func _on_Exit_button_down():
get_tree().paused = false
SceneManager.current_scene = load("res://menus/level_select_scholar.tscn").instance()
func _on_Retry_button_down():
get_tree().paused = true
Game.restart_level()

103
menus/game_over.tscn Normal file
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@ -0,0 +1,103 @@
[gd_scene load_steps=11 format=2]
[ext_resource path="res://shaders/ska_plane.gdshader" type="Shader" id=1]
[ext_resource path="res://objects/hud/3d_text.tscn" type="PackedScene" id=2]
[ext_resource path="res://ui/theme.tres" type="Theme" id=3]
[ext_resource path="res://ui/2ndpuberty_outline.tres" type="Material" id=4]
[ext_resource path="res://graphics/hud/pause_arrow.png" type="Texture" id=5]
[ext_resource path="res://shaders/wibble_wobble.gdshader" type="Shader" id=6]
[ext_resource path="res://objects/hud/menu_sounds.tscn" type="PackedScene" id=7]
[ext_resource path="res://menus/game_over.gd" type="Script" id=8]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 1 )
shader_param/color_1 = Color( 0.305882, 0.305882, 0.305882, 1 )
shader_param/color_2 = Color( 0.223529, 0.223529, 0.223529, 1 )
shader_param/checker_size = Vector2( 16, 8 )
shader_param/pan_speed = Vector2( 16, 0 )
shader_param/cycle_speed = Vector2( 1, 0 )
shader_param/cycle_alternation = Vector2( 16, 0 )
shader_param/uv_transform = Transform2D( 1, 1, 0, 1, 0, 0 )
[sub_resource type="ShaderMaterial" id=10]
shader = ExtResource( 6 )
shader_param/speed = Vector2( 4, 8 )
shader_param/ammount = Vector2( 1, 1 )
shader_param/offset = Vector2( 0, 0 )
shader_param/delay = Vector2( 0, 0 )
[node name="Node" type="Node"]
script = ExtResource( 8 )
[node name="ColorRect" type="ColorRect" parent="."]
material = SubResource( 1 )
margin_right = 256.0
margin_bottom = 192.0
[node name="Panel" type="Panel" parent="."]
margin_left = 72.0
margin_top = 96.0
margin_right = 184.0
margin_bottom = 136.0
theme = ExtResource( 3 )
__meta__ = {
"_edit_group_": true
}
[node name="Label" type="Label" parent="Panel"]
material = ExtResource( 4 )
margin_left = 16.0
margin_top = 8.0
margin_right = 93.0
margin_bottom = 44.0
text = "RETRY LEVEL
EXIT TO MAP
"
[node name="Retry" type="TextureButton" parent="Panel"]
material = SubResource( 10 )
margin_left = 8.0
margin_top = 8.0
margin_right = 16.0
margin_bottom = 16.0
texture_focused = ExtResource( 5 )
[node name="Exit" type="TextureButton" parent="Panel"]
material = SubResource( 10 )
margin_left = 8.0
margin_top = 21.0
margin_right = 16.0
margin_bottom = 29.0
texture_focused = ExtResource( 5 )
[node name="MenuSounds" parent="." instance=ExtResource( 7 )]
[node name="Label" type="Label" parent="."]
material = ExtResource( 4 )
margin_top = 59.0
margin_right = 256.0
margin_bottom = 82.0
theme = ExtResource( 3 )
text = "In reality, the game is
only over when you give up"
align = 1
[node name="Label2" type="Label" parent="."]
material = ExtResource( 4 )
margin_top = 152.0
margin_right = 256.0
margin_bottom = 175.0
theme = ExtResource( 3 )
text = "The only way to improve is to learn
from mistakes"
align = 1
[node name="3DText" parent="." instance=ExtResource( 2 )]
anim = "game over"
[connection signal="button_down" from="Panel/Retry" to="." method="_on_Retry_button_down"]
[connection signal="button_down" from="Panel/Retry" to="3DText" method="play_confirm_sound"]
[connection signal="focus_entered" from="Panel/Retry" to="MenuSounds" method="play_select_sound"]
[connection signal="button_down" from="Panel/Exit" to="." method="_on_Exit_button_down"]
[connection signal="button_down" from="Panel/Exit" to="3DText" method="play_confirm_sound"]
[connection signal="focus_entered" from="Panel/Exit" to="MenuSounds" method="play_select_sound"]

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@ -26,3 +26,7 @@ func _set_material(value: Material) -> void:
if not is_instance_valid(text_mesh): if not is_instance_valid(text_mesh):
yield(self, "ready") yield(self, "ready")
text_mesh.mesh.material = text_material text_mesh.mesh.material = text_material
func play_confirm_sound():
pass # Replace with function body.

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@ -5,17 +5,17 @@
[ext_resource path="res://ui/Kozuka Mincho Std H.otf" type="DynamicFontData" id=3] [ext_resource path="res://ui/Kozuka Mincho Std H.otf" type="DynamicFontData" id=3]
[ext_resource path="res://ui/Boba Date.otf" type="DynamicFontData" id=4] [ext_resource path="res://ui/Boba Date.otf" type="DynamicFontData" id=4]
[sub_resource type="SpatialMaterial" id=16] [sub_resource type="SpatialMaterial" id=9]
albedo_color = Color( 0.105882, 0.34902, 0.509804, 1 ) albedo_color = Color( 0.901961, 0.133333, 0.133333, 1 )
metallic = 0.46 metallic = 0.35
[sub_resource type="DynamicFont" id=19] [sub_resource type="DynamicFont" id=19]
font_data = ExtResource( 1 ) font_data = ExtResource( 1 )
[sub_resource type="TextMesh" id=2] [sub_resource type="TextMesh" id=2]
resource_local_to_scene = true resource_local_to_scene = true
material = SubResource( 16 ) material = SubResource( 9 )
text = "WELC0ME T0 BUG W0RLD" text = "TEXT"
font = SubResource( 19 ) font = SubResource( 19 )
pixel_size = 0.05 pixel_size = 0.05
depth = 0.1 depth = 0.1
@ -115,6 +115,10 @@ tracks/0/keys = {
"values": [ Vector3( 0, 1, -100 ), Vector3( 0, 1, 0 ) ] "values": [ Vector3( 0, 1, -100 ), Vector3( 0, 1, 0 ) ]
} }
[sub_resource type="SpatialMaterial" id=16]
albedo_color = Color( 0.105882, 0.34902, 0.509804, 1 )
metallic = 0.46
[sub_resource type="Animation" id=17] [sub_resource type="Animation" id=17]
resource_name = "bug world" resource_name = "bug world"
loop = true loop = true
@ -179,10 +183,6 @@ tracks/4/keys = {
"values": [ ExtResource( 4 ) ] "values": [ ExtResource( 4 ) ]
} }
[sub_resource type="SpatialMaterial" id=9]
albedo_color = Color( 0.901961, 0.133333, 0.133333, 1 )
metallic = 0.35
[sub_resource type="Animation" id=18] [sub_resource type="Animation" id=18]
resource_name = "fucker" resource_name = "fucker"
length = 2.0 length = 2.0
@ -262,6 +262,7 @@ tracks/5/keys = {
[sub_resource type="Animation" id=10] [sub_resource type="Animation" id=10]
resource_name = "game over" resource_name = "game over"
length = 2.0
step = 0.025 step = 0.025
tracks/0/type = "value" tracks/0/type = "value"
tracks/0/path = NodePath("TextMesh:translation") tracks/0/path = NodePath("TextMesh:translation")
@ -270,10 +271,10 @@ tracks/0/loop_wrap = true
tracks/0/imported = false tracks/0/imported = false
tracks/0/enabled = true tracks/0/enabled = true
tracks/0/keys = { tracks/0/keys = {
"times": PoolRealArray( 0, 1 ), "times": PoolRealArray( 0, 2 ),
"transitions": PoolRealArray( 1, 1 ), "transitions": PoolRealArray( 1, 1 ),
"update": 0, "update": 0,
"values": [ Vector3( 0, -3, 0 ), Vector3( 0, 1, 0 ) ] "values": [ Vector3( 0, -3, 0 ), Vector3( 0, 1.8, 0 ) ]
} }
tracks/1/type = "value" tracks/1/type = "value"
tracks/1/path = NodePath("TextMesh:scale") tracks/1/path = NodePath("TextMesh:scale")
@ -282,7 +283,7 @@ tracks/1/loop_wrap = true
tracks/1/imported = false tracks/1/imported = false
tracks/1/enabled = true tracks/1/enabled = true
tracks/1/keys = { tracks/1/keys = {
"times": PoolRealArray( 0, 1 ), "times": PoolRealArray( 0, 2 ),
"transitions": PoolRealArray( 1, 1 ), "transitions": PoolRealArray( 1, 1 ),
"update": 0, "update": 0,
"values": [ Vector3( 0, 0, 0 ), Vector3( 1, 1, 1 ) ] "values": [ Vector3( 0, 0, 0 ), Vector3( 1, 1, 1 ) ]
@ -294,7 +295,7 @@ tracks/2/loop_wrap = true
tracks/2/imported = false tracks/2/imported = false
tracks/2/enabled = true tracks/2/enabled = true
tracks/2/keys = { tracks/2/keys = {
"times": PoolRealArray( 0, 1 ), "times": PoolRealArray( 0, 2 ),
"transitions": PoolRealArray( 1, 1 ), "transitions": PoolRealArray( 1, 1 ),
"update": 0, "update": 0,
"values": [ Vector3( 0, 180, 0 ), Vector3( 0, 0, 0 ) ] "values": [ Vector3( 0, 180, 0 ), Vector3( 0, 0, 0 ) ]
@ -321,7 +322,7 @@ tracks/4/keys = {
"times": PoolRealArray( 0 ), "times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ), "transitions": PoolRealArray( 1 ),
"update": 1, "update": 1,
"values": [ "GAME OVER!" ] "values": [ "GAME OVER" ]
} }
tracks/5/type = "value" tracks/5/type = "value"
tracks/5/path = NodePath("TextMesh:mesh:font:font_data") tracks/5/path = NodePath("TextMesh:mesh:font:font_data")
@ -567,7 +568,7 @@ anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
script = ExtResource( 2 ) script = ExtResource( 2 )
text = "TEXT" text = "TEXT"
text_material = SubResource( 16 ) text_material = SubResource( 9 )
[node name="Viewport" type="Viewport" parent="."] [node name="Viewport" type="Viewport" parent="."]
size = Vector2( 256, 192 ) size = Vector2( 256, 192 )