more granular shard requirements

This commit is contained in:
Haze Weathers 2024-07-09 18:10:53 -04:00
parent 9ca36421dc
commit 121af4481e
2 changed files with 68 additions and 49 deletions

View file

@ -10,25 +10,30 @@ export var shard_titles: Array = [
"Time Bonus",
"Life Bonus"]
export var save_id: String = ""
export var shards_required: int = 0 setget , _get_shards_required
export var shards_required_easy: int = 0
export var shards_required_hard: int = 0
export var shards_required_sweet: int = 0
export var shards_required_salty: int = 0
export var shards_required_spicy: int = 0
export var shards_required_pungent: int = 0
export var boss_required: String = ""
export var boss: bool = false
export var scores_id: int = -1
export var times_id: int = -1
export var scene: PackedScene
var shards_required: int = 0 setget , _get_shards_required
func _get_shards_required() -> int:
if Engine.editor_hint:
return shards_required
match Game.difficulty:
Game.Difficulty.SWEET:
return shards_required_easy
Game.Difficulty.SALTY, Game.Difficulty.SPICY:
return shards_required
return shards_required_sweet
Game.Difficulty.SALTY:
return shards_required_salty
Game.Difficulty.SPICY:
return shards_required_spicy
Game.Difficulty.PUNGENT:
return shards_required_hard
return shards_required_pungent
return shards_required
func set_title(value):