forked from team-sg/hero-mark-2
palette pngs are dead, long live .tex
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7a4e34a0cb
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11531397a8
24 changed files with 21 additions and 332 deletions
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@ -1,7 +1,7 @@
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://shaders/recolor_border.shader" type="Shader" id=1]
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[ext_resource path="res://graphics/player/palettes/default.png" type="Texture" id=2]
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[ext_resource path="res://graphics/player/palettes/default.tex" type="Texture" id=2]
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[ext_resource path="res://graphics/hud/off_level_indicator.png" type="Texture" id=3]
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[ext_resource path="res://graphics/hud/sg_head.png" type="Texture" id=4]
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[ext_resource path="res://scripts/sg_palette.gd" type="Script" id=5]
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@ -1,7 +1,6 @@
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[gd_scene load_steps=43 format=2]
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[gd_scene load_steps=42 format=2]
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[ext_resource path="res://objects/player/player.gd" type="Script" id=1]
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[ext_resource path="res://graphics/player/palettes/default.png" type="Texture" id=2]
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[ext_resource path="res://shaders/recolor_border.shader" type="Shader" id=3]
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[ext_resource path="res://graphics/player/sg_idle.png" type="Texture" id=4]
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[ext_resource path="res://addons/godot_state_charts/parallel_state.gd" type="Script" id=5]
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@ -36,7 +35,7 @@ void fragment() {
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[sub_resource type="ShaderMaterial" id=27]
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shader = SubResource( 26 )
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shader_param/palette = ExtResource( 2 )
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shader_param/palette = ExtResource( 12 )
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[sub_resource type="Curve" id=13]
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_data = [ Vector2( 0, 1 ), 0.0, -0.0636948, 0, 0, Vector2( 1, 0 ), -3.43886, 0.0, 0, 0 ]
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@ -45,7 +44,7 @@ _data = [ Vector2( 0, 1 ), 0.0, -0.0636948, 0, 0, Vector2( 1, 0 ), -3.43886, 0.0
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shader = ExtResource( 3 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = true
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shader_param/palette = ExtResource( 2 )
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shader_param/palette = ExtResource( 12 )
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 2.5, 5 )
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