forked from team-sg/hero-mark-2
buncha bullshit
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5
shaders/fire.gdshader
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5
shaders/fire.gdshader
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@ -0,0 +1,5 @@
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shader_type canvas_item;
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void fragment() {
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COLOR = texture(TEXTURE, vec2(UV.x + sin(TIME / 2.5 + UV.y*6.0)/30.0,UV.y));
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}
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