buncha bullshit

This commit is contained in:
pennyrigate 2024-07-12 23:37:59 -04:00
parent 0fa8ab9930
commit 0cfe581493
8 changed files with 175 additions and 0 deletions

View file

@ -0,0 +1,42 @@
extends Area2D
const BloodStain := preload("res://objects/environment/blood/blood_stain.tscn")
const PlayerStain := preload("res://objects/player/player_stain.tscn")
export var color: Color
export var stains_player: bool = true
var velocity := Vector2.ZERO
onready var sprite: Sprite = $Sprite
func _ready() -> void:
sprite.self_modulate = color
func _physics_process(delta: float) -> void:
velocity.y += 98.0 * delta
position += velocity * delta
sprite.global_rotation = velocity.angle()
func _on_body_entered(body: Node) -> void:
if body.is_in_group("can_stain"):
var stain = BloodStain.instance()
stain.modulate = color
stain.global_position = global_position
StainLayer.add_stain(stain)
queue_free()
elif body is TileMap:
queue_free()
elif stains_player and body.is_in_group("player"):
var stain = PlayerStain.instance()
stain.color = color
body.get_node("Graphics/Sprite").add_child(stain)
stain.global_position = global_position
queue_free()

View file

@ -0,0 +1,23 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://graphics/particles/famira_blood.png" type="Texture" id=1]
[ext_resource path="res://objects/environment/blood/blood_spray_big.gd" type="Script" id=2]
[sub_resource type="CircleShape2D" id=1]
radius = 0.5
[node name="BloodSpray" type="Area2D"]
collision_mask = 129
script = ExtResource( 2 )
color = Color( 0.701961, 0.745098, 0.4, 1 )
[node name="Sprite" type="Sprite" parent="."]
scale = Vector2( 0.75, 0.5 )
texture = ExtResource( 1 )
offset = Vector2( 2, 0 )
flip_h = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

View file

@ -0,0 +1,20 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://graphics/backgrounds/fire.png" type="Texture" id=1]
[ext_resource path="res://shaders/fire.gdshader" type="Shader" id=2]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 2 )
[node name="Node2D" type="Node2D"]
[node name="ColorRect" type="ColorRect" parent="."]
margin_right = 256.0
margin_bottom = 192.0
color = Color( 0, 0, 0, 1 )
[node name="Fire" type="Sprite" parent="."]
material = SubResource( 1 )
position = Vector2( 144, 96 )
scale = Vector2( 2.02667, 1 )
texture = ExtResource( 1 )