buncha bullshit

This commit is contained in:
pennyrigate 2024-07-12 23:37:59 -04:00
parent 0fa8ab9930
commit 0cfe581493
8 changed files with 175 additions and 0 deletions

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extends CPUParticles2D
const BloodSpray := preload("res://objects/environment/blood/blood_spray_big.tscn")
export var spray_ammount: int = 1
export var spray_velocity: float = 120
export var autoplay: bool = false
func _ready() -> void:
if autoplay:
emitting = true
yield(get_tree(), "idle_frame")
for i in spray_ammount:
var spray = BloodSpray.instance()
spray.global_position = global_position
spray.velocity = Vector2(randf() * spray_velocity, 0.0).rotated(randf() * (TAU / 45))
get_parent().add_child(spray)

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://graphics/particles/blood.png" type="Texture" id=1]
[ext_resource path="res://objects/enemy/death_particles_big.gd" type="Script" id=2]
[sub_resource type="Curve" id=43]
_data = [ Vector2( 0, 1 ), 0.0, -0.113537, 0, 0, Vector2( 1, 0 ), -3.35032, 0.0, 0, 0 ]
[node name="DeathSplatter" type="CPUParticles2D"]
emitting = false
amount = 32
lifetime = 0.3
one_shot = true
explosiveness = 0.9
local_coords = false
texture = ExtResource( 1 )
emission_shape = 2
emission_rect_extents = Vector2( 4, 4 )
direction = Vector2( 0, -1 )
spread = 180.0
gravity = Vector2( 0, 50 )
initial_velocity = 60.0
initial_velocity_random = 0.9
damping = 2.0
angle = 720.0
angle_random = 1.0
scale_amount = 0.5
scale_amount_random = 1.0
scale_amount_curve = SubResource( 43 )
script = ExtResource( 2 )