forked from team-sg/hero-mark-2
make arrows collide with dynamic objects (closes #61)
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4 changed files with 4 additions and 3 deletions
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@ -30,7 +30,7 @@ func _physics_process(delta):
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#Wall Collision
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func _on_Hitbox_body_entered(body):
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if breaks_on_wall:
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if body is TileMap or body is StaticBody2D:
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if body is TileMap or body is StaticBody2D or body.is_in_group("stop_arrow"):
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_make_sparks()
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_persist_trail()
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queue_free()
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