make arrows collide with dynamic objects (closes #61)

This commit is contained in:
Haze Weathers 2023-03-22 13:28:16 -04:00
parent 83a06510e5
commit 0c9528c7c1
4 changed files with 4 additions and 3 deletions

View file

@ -30,7 +30,7 @@ func _physics_process(delta):
#Wall Collision
func _on_Hitbox_body_entered(body):
if breaks_on_wall:
if body is TileMap or body is StaticBody2D:
if body is TileMap or body is StaticBody2D or body.is_in_group("stop_arrow"):
_make_sparks()
_persist_trail()
queue_free()

View file

@ -46,6 +46,7 @@ scale_amount_random = 0.25
scale_amount_curve = SubResource( 3 )
[node name="Hitbox" type="Area2D" parent="." groups=["arrow"]]
collision_mask = 5
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
position = Vector2( -0.5, -0.5 )