forked from team-sg/hero-mark-2
more work on final boss
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parent
3e3b327f5e
commit
0bae67fd3b
7 changed files with 196 additions and 24 deletions
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@ -25,13 +25,27 @@ func _on_Famira_health_changed(amount) -> void:
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func _on_cutscene_finished() -> void:
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$GUI.visible = true
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sg2083.visible = true
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sg2083.state = sg2083.State.STAND
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famira.visible = true
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famira.animation_player.play("grow")
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$AnimationPlayer.play("drop-stg")
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yield(get_tree().create_timer(0.5), "timeout")
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$FamiCutscene/FamiHuman.visible = false
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func fade() -> void:
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Fade.fade_out(0.4)
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yield(Fade, "fade_finished")
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Fade.fade_in(0.4)
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yield(Fade, "fade_finished")
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sg2083.anims.play("UnDuck")
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sg2083.state = sg2083.State.STAND
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famira.state_chart.send_event("transformed")
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func start_fight() -> void:
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famira.animation_player.state_chart.send_event("transformed")
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func _on_2083_energy_changed(amount) -> void:
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sg_energy.value = amount
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@ -1,4 +1,4 @@
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[gd_scene load_steps=10 format=2]
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[gd_scene load_steps=12 format=2]
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[ext_resource path="res://objects/enemy/boss/sg2083.tscn" type="PackedScene" id=1]
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[ext_resource path="res://tilesets/t_laboratory.tres" type="TileSet" id=2]
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@ -10,6 +10,157 @@
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[ext_resource path="res://objects/lore/boss/fami.tscn" type="PackedScene" id=8]
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[ext_resource path="res://graphics/backgrounds/fami_rooftop.png" type="Texture" id=9]
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[sub_resource type="Animation" id=1]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/path = NodePath("2083:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector2( 0, 12 ) ]
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}
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tracks/1/type = "bezier"
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tracks/1/path = NodePath("2083:position:x")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"points": PoolRealArray( 0, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0 )
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}
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tracks/2/type = "bezier"
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tracks/2/path = NodePath("2083:position:y")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"points": PoolRealArray( 12, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0 )
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("2083:visible")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ false ]
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}
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tracks/4/type = "value"
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tracks/4/path = NodePath("ParallaxBackground/ParallaxLayer/Sprite:visible")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ true ]
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}
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tracks/5/type = "value"
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tracks/5/path = NodePath("FamiCutscene:visible")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ true ]
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}
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[sub_resource type="Animation" id=2]
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resource_name = "drop-stg"
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length = 4.4
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tracks/0/type = "bezier"
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tracks/0/path = NodePath("2083:position:y")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"points": PoolRealArray( -300, -0.25, 0, 0.2, 0, 12, -0.1, -149.978, 0.25, 0 ),
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"times": PoolRealArray( 3, 3.5 )
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("2083:visible")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 3 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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tracks/2/type = "method"
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tracks/2/path = NodePath("FamiCutscene")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 3.5 ),
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"transitions": PoolRealArray( 1 ),
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"values": [ {
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"args": [ ],
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"method": "kill_cop"
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} ]
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}
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tracks/3/type = "method"
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tracks/3/path = NodePath("2083")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 3.5 ),
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"transitions": PoolRealArray( 1 ),
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"values": [ {
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"args": [ true ],
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"method": "land"
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} ]
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}
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tracks/4/type = "method"
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tracks/4/path = NodePath(".")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"times": PoolRealArray( 4 ),
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"transitions": PoolRealArray( 1 ),
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"values": [ {
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"args": [ ],
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"method": "fade"
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} ]
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}
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tracks/5/type = "value"
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tracks/5/path = NodePath("FamiCutscene:visible")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/keys = {
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"times": PoolRealArray( 3, 4.4 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ true, false ]
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}
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[node name="Map" type="Node2D" groups=["map"]]
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pause_mode = 1
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script = ExtResource( 3 )
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@ -19,11 +170,11 @@ lore_entries = [ ExtResource( 8 ) ]
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[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"]
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motion_scale = Vector2( 0.5, 1 )
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motion_offset = Vector2( -256, 0 )
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[node name="Sprite" type="Sprite" parent="ParallaxBackground/ParallaxLayer"]
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texture = ExtResource( 9 )
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centered = false
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offset = Vector2( -128, 0 )
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[node name="GUI" type="CanvasLayer" parent="."]
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visible = false
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@ -139,6 +290,10 @@ visible = false
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position = Vector2( 160, 179 )
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sg2083_path = NodePath("../2083")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/RESET = SubResource( 1 )
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anims/drop-stg = SubResource( 2 )
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[connection signal="cutscene_finished" from="FamiCutscene" to="." method="_on_cutscene_finished"]
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[connection signal="energy_changed" from="2083" to="." method="_on_2083_energy_changed"]
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[connection signal="health_changed" from="2083" to="." method="_on_2083_health_changed"]
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