forked from team-sg/hero-mark-2
rolling fiend defaults to counterclockwise motion again
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1 changed files with 1 additions and 1 deletions
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@ -21,7 +21,7 @@ func _ready():
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break
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break
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func _physics_process(delta):
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func _physics_process(delta):
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var offset = -1 if clockwise else 1
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var offset = 1 if clockwise else -1
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var move_dir = posmod(floor_direction + offset, DIRS.size())
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var move_dir = posmod(floor_direction + offset, DIRS.size())
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if !is_on_surface(DIRS[floor_direction]):
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if !is_on_surface(DIRS[floor_direction]):
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floor_direction = posmod(floor_direction - offset, DIRS.size())
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floor_direction = posmod(floor_direction - offset, DIRS.size())
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