diff --git a/objects/player/player.gd b/objects/player/player.gd index 4edd0e1..617872a 100644 --- a/objects/player/player.gd +++ b/objects/player/player.gd @@ -487,6 +487,7 @@ func _process_gravity(delta: float) -> void: ## called after all other physics things func _process_movement(delta: float) -> void: # apply velocity and react to collisions + velocity.y += get_floor_velocity().y velocity = move_and_slide_with_snap(velocity, snap, Vector2.UP) # deal with that STUPID landing exactly on corner bug