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24
objects/camera.gd
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24
objects/camera.gd
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extends Camera2D
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onready var resolution = Game.resolution
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onready var player = get_parent().get_node("Player")
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onready var current_sector = (player.global_position / resolution).floor()
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onready var last_sector = current_sector
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func _ready():
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set_as_toplevel(true)
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Game.current_sector = current_sector
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func _process(delta):
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#Scroll screen when player is on different sector
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current_sector = (player.global_position / resolution).floor()
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if current_sector != last_sector:
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position = current_sector * resolution
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last_sector = current_sector
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Game.current_sector = current_sector
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##Delete enemies when offscreen
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#func _on_CullArea_area_exited(area):
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# #delete offscreen enemies
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# if area.is_in_group("enemy"):
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# area.get_parent().queue_free()
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