forked from team-sg/hero-mark-2
level select and save improvments
- level select starts on the stage you just came from - default time from save file is INF, so any actual time will get saved - INF renders as "-:--:--" to indicate a time has not been set
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3 changed files with 8 additions and 6 deletions
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@ -27,7 +27,7 @@ var current_shard = 0
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# Called when the node enters the scene tree for the first time.
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func _ready():
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change_current_level(0)
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change_current_level(Game.current_level)
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Game.ac_music.stop()
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func _physics_process(delta):
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