forked from team-sg/hero-mark-2
load current palette in palette select
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1 changed files with 7 additions and 0 deletions
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@ -14,6 +14,13 @@ onready var sg: TextureRect = $SG
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func _ready() -> void:
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func _ready() -> void:
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assert(titles.size() == palettes.size(), "titles and palettes arrays are not same size")
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assert(titles.size() == palettes.size(), "titles and palettes arrays are not same size")
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for i in palettes.size():
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var id = palettes[i].resource_path.get_file().get_basename()
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if id == Save.current_file.palette:
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current_palette = i
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break
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sg.material.set_shader_param("palette", palettes[current_palette])
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sg.material.set_shader_param("palette", palettes[current_palette])
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$"%PaletteTitle".text = titles[current_palette]
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$"%PaletteTitle".text = titles[current_palette]
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