forked from team-sg/hero-mark-2
started work on lab
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398e39ff1b
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10 changed files with 430 additions and 174 deletions
185
objects/environment/electric_tiles/electric_tiles.tscn
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185
objects/environment/electric_tiles/electric_tiles.tscn
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@ -0,0 +1,185 @@
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://objects/environment/death tile/death_tile.tscn" type="PackedScene" id=1]
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[ext_resource path="res://tilesets/t_laboratory.tres" type="TileSet" id=3]
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[ext_resource path="res://shaders/electricity.gdshader" type="Shader" id=4]
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[sub_resource type="ShaderMaterial" id=10]
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shader = ExtResource( 4 )
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shader_param/arc_speed = 4.0
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shader_param/arc_fps = 10.0
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shader_param/arc_scale = 8.0
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shader_param/arc_threshold = 0.15
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shader_param/arc_color = Color( 1, 0.93, 0, 1 )
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shader_param/gamma = 2.0
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shader_param/flash_rate = 20.0
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shader_param/flash_intensity = 0.2
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[sub_resource type="Animation" id=66]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:material:shader_param/arc_color")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Color( 1, 0.93, 0, 1 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath(".:material:shader_param/arc_speed")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ 4.0 ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath(".:material:shader_param/gamma")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ 2.0 ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath(".:material:shader_param/flash_intensity")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ 0.2 ]
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}
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tracks/4/type = "value"
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tracks/4/path = NodePath(".:collision_layer")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ 1 ]
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}
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tracks/5/type = "value"
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tracks/5/path = NodePath("DeathTile:monitoring")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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[sub_resource type="Animation" id=67]
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resource_name = "electricity"
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length = 5.4
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:material:shader_param/arc_color")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 4.2, 4.4, 5, 5.4 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
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"update": 0,
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"values": [ Color( 1, 0.929412, 0, 0 ), Color( 1, 0.929412, 0, 0 ), Color( 1, 0.93, 0, 1 ), Color( 1, 0.93, 0, 1 ), Color( 1, 0.929412, 0, 0 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath(".:material:shader_param/gamma")
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tracks/1/interp = 2
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 4, 4.2, 5, 5.4 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
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"update": 0,
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"values": [ 1.0, 1.0, 2.0, 2.0, 1.0 ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath(".:material:shader_param/flash_intensity")
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tracks/2/interp = 2
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0, 4, 4.2, 5, 5.4 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
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"update": 0,
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"values": [ 0.0, 0.0, 0.2, 0.2, 0.0 ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath(".:collision_layer")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0, 4.2, 4.4, 5, 5.4 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 1, 1, 33, 1, 1 ]
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}
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tracks/4/type = "value"
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tracks/4/path = NodePath(".:collision_layer")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"times": PoolRealArray( 0, 4.4, 5.4 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 1,
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"values": [ 1, 1, 1 ]
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}
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tracks/5/type = "value"
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tracks/5/path = NodePath("DeathTile:monitoring")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/keys = {
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"times": PoolRealArray( 0, 4.4, 5.4 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 1,
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"values": [ false, true, false ]
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}
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[node name="ElectricTiles" type="TileMap" groups=["death"]]
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material = SubResource( 10 )
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tile_set = ExtResource( 3 )
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cell_size = Vector2( 8, 8 )
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format = 1
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tile_data = PoolIntArray( 1376272, 1, 0 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "electricity"
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playback_process_mode = 0
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anims/RESET = SubResource( 66 )
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anims/electricity = SubResource( 67 )
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[node name="DeathTile" parent="." instance=ExtResource( 1 )]
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position = Vector2( 127, 167 )
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scale = Vector2( 1.24, 1.24 )
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