forked from team-sg/hero-mark-2
eels reborn
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7e460cc4e1
commit
04dec83275
6 changed files with 104 additions and 92 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=32 format=2]
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[gd_scene load_steps=33 format=2]
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[ext_resource path="res://objects/enemy/squig.tscn" type="PackedScene" id=1]
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[ext_resource path="res://tilesets/t_cave.tres" type="TileSet" id=2]
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@ -49,6 +49,11 @@ animations = [ {
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"speed": 20.0
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} ]
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[sub_resource type="Curve2D" id=8]
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_data = {
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"points": PoolVector2Array( -8.02293, 7.78696, 8.02293, -7.78696, 152, 32, -3.00339, -17.0192, 3.00339, 17.0192, 184, 24, -7.90495, -7.66898, 7.90495, 7.66898, 200, 32, 7.81354, -7.68111, -7.81354, 7.68111, 200, 72, 7.68111, 7.81354, -7.68111, -7.81354, 152, 72, -7.66898, 8.02293, 7.66898, -8.02293, 152, 32 )
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}
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[node name="Map2" type="Node2D" groups=["map"]]
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script = ExtResource( 11 )
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@ -141,7 +146,6 @@ material = SubResource( 4 )
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position = Vector2( 4, 4 )
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z_index = -3
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frames = SubResource( 5 )
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frame = 1
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playing = true
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[node name="Steam" parent="." instance=ExtResource( 23 )]
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@ -213,7 +217,8 @@ right_down_boundary = 4.0
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speed = 10
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[node name="Eel" parent="." instance=ExtResource( 24 )]
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position = Vector2( 120, 56 )
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position = Vector2( -64, 104 )
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curve = SubResource( 8 )
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segments = 8
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[editable path="RollingFiend"]
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[editable path="Eel"]
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@ -2,7 +2,7 @@ extends "res://objects/enemy/enemy.gd"
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const SEGMENT_LENGTH: float = 4.0
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const BASE_LENGTH: float = 20.0 # combined length of head and tail
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const SEGMENT_OFFSET: float = 8.0
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export var segments: int = 8
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@ -11,46 +11,48 @@ export var wave_length: float = 8.0
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export var wave_amplitude: float = 4.0
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onready var sector: Vector2 = Game.get_sector(global_position)
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var _segments: Array
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onready var hitbox: Area2D = $Path2D/PathFollow2D/Hitbox
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onready var first_segment: CollisionShape2D = $"%Segment"
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onready var segment_start: Position2D = $"%SegmentStart"
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onready var path_follow = $Path2D/PathFollow2D
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onready var head: PathFollow2D = $Head
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onready var tail: PathFollow2D = $Tail
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func _ready() -> void:
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hitbox.remove_child(first_segment)
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var first_segment: PathFollow2D = $Segment
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var first_segment_shape: CollisionShape2D = $"%SegmentShape"
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_segments = []
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_segments.resize(segments)
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for i in segments:
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var new_segment = first_segment.duplicate()
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new_segment.position.x = segment_start.position.x + SEGMENT_LENGTH * float(i)
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hitbox.add_child(new_segment)
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$Path2D/PathFollow2D/Hitbox/TailShape.position.x = segment_start.position.x + SEGMENT_LENGTH * segments
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_wave_segments()
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add_child(new_segment)
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_segments[i] = new_segment
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var new_segment_shape = first_segment_shape.duplicate()
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$Hitbox.add_child(new_segment_shape)
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var new_shape_transform = new_segment.get_node("ShapeTransform")
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new_shape_transform.remote_path = new_shape_transform.get_path_to(new_segment_shape)
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first_segment.queue_free()
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first_segment_shape.queue_free()
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func _physics_process(delta: float) -> void:
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# move
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# global_position.x += speed * delta * sign(scale.x)
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path_follow.set_offset(path_follow.get_offset() + speed * delta)
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# make segments wibble
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_wave_segments()
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# check for wrapping
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var sector_rect = Rect2(sector * Game.resolution - Vector2(8.0, 0.0), Game.resolution + Vector2(16.0, 0.0))
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var total_length = BASE_LENGTH + (SEGMENT_LENGTH * float(segments))
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var eel_rect = Rect2(global_position + Vector2(-2.0, 4.0), Vector2(total_length, 0.0))
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if sign(scale.x) == 1.0:
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eel_rect.position.x -= total_length
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if not sector_rect.intersects(eel_rect):
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global_position.x -= (sector_rect.size.x + total_length) * sign(scale.x)
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head.offset += speed * delta
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_offset_segments()
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# _wave_segments()
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func _offset_segments() -> void:
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tail.offset = head.offset - SEGMENT_LENGTH * float(segments + 1)
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for i in _segments.size():
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_segments[i].offset = head.offset - SEGMENT_LENGTH * float(i + 1)
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func _wave_segments() -> void:
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for segment in hitbox.get_children():
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if segment is Node2D:
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segment.position.y = sin(segment.global_position.x / wave_length) * wave_amplitude
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for segment in get_children():
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if segment is PathFollow2D:
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segment.v_offset = sin(segment.offset / wave_length) * wave_amplitude
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func die() -> void:
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for segment in hitbox.get_children():
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for segment in _segments:
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if segment is Node2D:
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var death_particles = DeathParticles.instance()
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death_particles.global_position = segment.global_position
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@ -1,90 +1,95 @@
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[gd_scene load_steps=9 format=2]
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://objects/enemy/eel.gd" type="Script" id=1]
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[ext_resource path="res://graphics/enemy/eel_head.png" type="Texture" id=2]
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[ext_resource path="res://graphics/enemy/eel_body.png" type="Texture" id=3]
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[ext_resource path="res://graphics/enemy/eel_tail.png" type="Texture" id=4]
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[ext_resource path="res://graphics/enemy/eel_inner_border.png" type="Texture" id=5]
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[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=6]
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[sub_resource type="Curve2D" id=4]
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_data = {
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"points": PoolVector2Array( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, -24, 0, 0, 0, 0, -8, -48, 0, 0, 0, 0, 24, -72, 0, 0, 0, 0, -8, -96, 0, 0, 0, 0, -8, -96, 0, 0, 0, 0, 24, -72, 0, 0, 0, 0, -8, -48, 0, 0, 0, 0, 24, -24, 0, 0, 0, 0, 0, 0 )
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}
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[sub_resource type="RectangleShape2D" id=3]
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[sub_resource type="RectangleShape2D" id=8]
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extents = Vector2( 2, 2 )
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[sub_resource type="RectangleShape2D" id=2]
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[sub_resource type="RectangleShape2D" id=7]
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extents = Vector2( 4.5, 2 )
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[sub_resource type="RectangleShape2D" id=9]
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extents = Vector2( 2, 2 )
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[node name="Eel" type="Node2D" groups=["enemy"]]
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[sub_resource type="ShaderMaterial" id=6]
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shader = ExtResource( 6 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = false
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[node name="Eel" type="Path2D" groups=["enemy"]]
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curve = null
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script = ExtResource( 1 )
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segments = 2
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wave_amplitude = 6.0
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[node name="Path2D" type="Path2D" parent="."]
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curve = SubResource( 4 )
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[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
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position = Vector2( 4, 0 )
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z_index = 1
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[node name="PathFollow2D" type="PathFollow2D" parent="Path2D"]
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position = Vector2( 8, 0 )
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[node name="Hitbox" type="Area2D" parent="Path2D/PathFollow2D" groups=["enemy_hitbox"]]
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position = Vector2( 7.99424, 0.405511 )
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rotation = 3.14159
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scale = Vector2( 1, -1 )
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[node name="SegmentStart" type="Position2D" parent="Path2D/PathFollow2D/Hitbox"]
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unique_name_in_owner = true
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position = Vector2( 12, 0 )
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__meta__ = {
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"_gizmo_extents_": 5.0
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}
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[node name="HeadShape" type="CollisionPolygon2D" parent="Path2D/PathFollow2D/Hitbox"]
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position = Vector2( 8, 0 )
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polygon = PoolVector2Array( -7, -2, 2, -2, 2, 2, -7, 2 )
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[node name="HeadSprite" type="Sprite" parent="Path2D/PathFollow2D/Hitbox/HeadShape"]
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show_behind_parent = true
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[node name="TailShape" type="CollisionShape2D" parent="Hitbox"]
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position = Vector2( -4, 0 )
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shape = SubResource( 8 )
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[node name="HeadShape" type="CollisionShape2D" parent="Hitbox"]
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position = Vector2( -1.5, 0 )
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shape = SubResource( 7 )
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[node name="SegmentShape" type="CollisionShape2D" parent="Hitbox"]
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unique_name_in_owner = true
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position = Vector2( -4, 0 )
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shape = SubResource( 9 )
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[node name="Head" type="PathFollow2D" parent="." groups=["eel_segment"]]
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offset = 8.0
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cubic_interp = false
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lookahead = 0.001
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[node name="Sprite" type="Sprite" parent="Head"]
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position = Vector2( 4, 0 )
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texture = ExtResource( 2 )
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[node name="InnerBorder" type="Sprite" parent="Path2D/PathFollow2D/Hitbox/HeadShape"]
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position = Vector2( 3, 0 )
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[node name="Border" type="Sprite" parent="Head/Sprite"]
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material = SubResource( 6 )
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z_index = -1
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texture = ExtResource( 5 )
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texture = ExtResource( 2 )
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[node name="TailShape" type="CollisionShape2D" parent="Path2D/PathFollow2D/Hitbox"]
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position = Vector2( 16, 0 )
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shape = SubResource( 3 )
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[node name="ShapeTransform" type="RemoteTransform2D" parent="Head"]
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position = Vector2( 2.5, 0 )
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remote_path = NodePath("../../Hitbox/HeadShape")
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[node name="TailSprite" type="Sprite" parent="Path2D/PathFollow2D/Hitbox/TailShape"]
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show_behind_parent = true
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position = Vector2( 2, 0 )
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[node name="Tail" type="PathFollow2D" parent="."]
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cubic_interp = false
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lookahead = 0.001
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[node name="Sprite" type="Sprite" parent="Tail"]
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position = Vector2( -2, 0 )
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texture = ExtResource( 4 )
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[node name="InnerBorder" type="Sprite" parent="Path2D/PathFollow2D/Hitbox/TailShape"]
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position = Vector2( -2, 0 )
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[node name="Border" type="Sprite" parent="Tail/Sprite"]
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material = SubResource( 6 )
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z_index = -1
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texture = ExtResource( 5 )
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texture = ExtResource( 4 )
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[node name="Segment" type="CollisionShape2D" parent="Path2D/PathFollow2D/Hitbox"]
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unique_name_in_owner = true
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position = Vector2( 12, 0 )
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shape = SubResource( 2 )
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[node name="ShapeTransform" type="RemoteTransform2D" parent="Tail"]
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remote_path = NodePath("../../Hitbox/TailShape")
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[node name="SegmentSprite" type="Sprite" parent="Path2D/PathFollow2D/Hitbox/Segment"]
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show_behind_parent = true
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[node name="Segment" type="PathFollow2D" parent="."]
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offset = 4.0
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cubic_interp = false
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lookahead = 0.001
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[node name="Sprite" type="Sprite" parent="Segment"]
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texture = ExtResource( 3 )
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[node name="InnerBorder" type="Sprite" parent="Path2D/PathFollow2D/Hitbox/Segment"]
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position = Vector2( -2, 0 )
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[node name="Border" type="Sprite" parent="Segment/Sprite"]
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material = SubResource( 6 )
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z_index = -1
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texture = ExtResource( 5 )
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texture = ExtResource( 3 )
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[node name="InnerBorder2" type="Sprite" parent="Path2D/PathFollow2D/Hitbox/Segment"]
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position = Vector2( 3, 0 )
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z_index = -1
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texture = ExtResource( 5 )
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[node name="ShapeTransform" type="RemoteTransform2D" parent="Segment"]
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remote_path = NodePath("../../Hitbox/SegmentShape")
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[connection signal="area_entered" from="Path2D/PathFollow2D/Hitbox" to="." method="_on_Hitbox_area_entered"]
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[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
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