rolling fiend automatically detects floor surface and can take inside corners again

This commit is contained in:
Haze Weathers 2023-01-17 16:56:12 -05:00
parent 47a369f9fb
commit 0460f6ec8e
3 changed files with 34 additions and 19 deletions

View file

@ -4,9 +4,6 @@
[ext_resource path="res://objects/enemy/rolling_fiend.gd" type="Script" id=3]
[ext_resource path="res://scripts/1px_border.gdshader" type="Shader" id=4]
[sub_resource type="RectangleShape2D" id=8]
extents = Vector2( 4, 4 )
[sub_resource type="ShaderMaterial" id=5]
shader = ExtResource( 4 )
shader_param/border_color = Color( 0, 0, 0, 1 )
@ -28,6 +25,9 @@ animations = [ {
"speed": 10.0
} ]
[sub_resource type="RectangleShape2D" id=8]
extents = Vector2( 3.5, 3.5 )
[sub_resource type="RectangleShape2D" id=4]
extents = Vector2( 4, 4 )
@ -36,16 +36,19 @@ script = ExtResource( 3 )
score_for_killing = 40
move_speed = 50.0
[node name="FloorTestShape" type="CollisionShape2D" parent="."]
shape = SubResource( 8 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
material = SubResource( 5 )
position = Vector2( 4, 4 )
frames = SubResource( 3 )
frame = 1
playing = true
[node name="FloorTestShape" type="CollisionShape2D" parent="."]
position = Vector2( 4, 4 )
shape = SubResource( 8 )
[node name="Hitbox" type="Area2D" parent="."]
position = Vector2( 4, 4 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
shape = SubResource( 4 )