rolling fiend automatically detects floor surface and can take inside corners again

This commit is contained in:
Haze Weathers 2023-01-17 16:56:12 -05:00
parent 47a369f9fb
commit 0460f6ec8e
3 changed files with 34 additions and 19 deletions

View file

@ -306,28 +306,30 @@ right_down_boundry = 3.0
speed = 60
[node name="RollingFiend" parent="Enemies" instance=ExtResource( 13 )]
position = Vector2( 144, 100 )
position = Vector2( 144, 96 )
[node name="RollingFiend3" parent="Enemies" instance=ExtResource( 13 )]
position = Vector2( 128, 28 )
position = Vector2( 128, 24 )
move_speed = 70.0
[node name="RollingFiend4" parent="Enemies" instance=ExtResource( 13 )]
position = Vector2( 168, 42 )
position = Vector2( 160, 38 )
move_speed = 70.0
[node name="RollingFiend6" parent="Enemies" instance=ExtResource( 13 )]
position = Vector2( 384, 44 )
position = Vector2( 384, 40 )
[node name="RollingFiend7" parent="Enemies" instance=ExtResource( 13 )]
position = Vector2( 440, 92 )
position = Vector2( 432, 88 )
[node name="RollingFiend8" parent="Enemies" instance=ExtResource( 13 )]
position = Vector2( 584, 28 )
position = Vector2( 584, 24 )
[node name="RollingFiend10" parent="Enemies" instance=ExtResource( 13 )]
position = Vector2( 608, 124 )
position = Vector2( 600, 120 )
[node name="RollingFiend2" parent="Enemies" instance=ExtResource( 13 )]
position = Vector2( 80, 148 )
position = Vector2( 72, 144 )
[node name="Tentacle2" parent="Enemies" instance=ExtResource( 16 )]
position = Vector2( 176, 104 )