forked from team-sg/hero-mark-2
wonderful sounds and visuals
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21 changed files with 177 additions and 24 deletions
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@ -3,7 +3,7 @@ extends KinematicBody2D
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signal died()
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signal health_changed(amount)
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signal energy_changed(amount)
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signal energy_changed(amount,laser_energy)
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enum State {DEAD, STAND, FORWARD, BACK, DUCK, BEAM, INACTIVE}
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@ -76,8 +76,7 @@ func _input(event: InputEvent) -> void:
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func set_energy(value: float) -> void:
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energy = clamp(value, 0.0, max_energy)
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emit_signal("energy_changed", energy)
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emit_signal("energy_changed", energy, beam_energy)
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func land(duck: bool) -> void:
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if duck:
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