wonderful sounds and visuals

This commit is contained in:
pennyrigate 2024-06-14 23:20:34 -04:00
parent 828a4ccecc
commit 02793ddc38
21 changed files with 177 additions and 24 deletions

View file

@ -3,7 +3,7 @@ extends KinematicBody2D
signal died()
signal health_changed(amount)
signal energy_changed(amount)
signal energy_changed(amount,laser_energy)
enum State {DEAD, STAND, FORWARD, BACK, DUCK, BEAM, INACTIVE}
@ -76,8 +76,7 @@ func _input(event: InputEvent) -> void:
func set_energy(value: float) -> void:
energy = clamp(value, 0.0, max_energy)
emit_signal("energy_changed", energy)
emit_signal("energy_changed", energy, beam_energy)
func land(duck: bool) -> void:
if duck: