From 01d2662734035055c2e52aadcf8fb97a9779867e Mon Sep 17 00:00:00 2001 From: penelope Date: Fri, 27 Jan 2023 01:37:03 -0500 Subject: [PATCH] fixed bug where climbing sound wouldnt stop after death --- objects/player/player.gd | 1 + 1 file changed, 1 insertion(+) diff --git a/objects/player/player.gd b/objects/player/player.gd index cd3c7c7..d633da7 100644 --- a/objects/player/player.gd +++ b/objects/player/player.gd @@ -289,6 +289,7 @@ func exit_transport(): current_state = State.FALL func die(): + Game.ac_climb.set_stream(null) # stop climbing sound if current_state == State.INACTIVE: return var new_particles = death_particles.duplicate()