forked from team-sg/hero-mark-2
fix stg animation reset
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parent
d87ff6531c
commit
004e22e3b5
1 changed files with 2 additions and 1 deletions
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@ -151,7 +151,7 @@ tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"update": 0,
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"values": [ Vector2( 1, 1 ) ]
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"values": [ Vector2( 0, 1 ) ]
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}
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}
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tracks/3/type = "value"
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tracks/3/type = "value"
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tracks/3/path = NodePath("Axle/Head/Beam/Hitbox/BeamShape:disabled")
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tracks/3/path = NodePath("Axle/Head/Beam/Hitbox/BeamShape:disabled")
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@ -318,6 +318,7 @@ disabled = true
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show_behind_parent = true
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show_behind_parent = true
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material = SubResource( 10 )
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material = SubResource( 10 )
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position = Vector2( -33, -10 )
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position = Vector2( -33, -10 )
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scale = Vector2( 1e-05, 1 )
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texture = ExtResource( 4 )
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texture = ExtResource( 4 )
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offset = Vector2( -12, 0 )
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offset = Vector2( -12, 0 )
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region_enabled = true
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region_enabled = true
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