make player TRULY intangible when dying/teleporting

This commit is contained in:
Haze Weathers 2023-10-14 13:09:58 -04:00
parent d1d8ff89e4
commit 002737706b
2 changed files with 9 additions and 2 deletions

View file

@ -1604,8 +1604,8 @@ align = 1
[connection signal="state_entered" from="StateChart/Root/Movement/Airborne" to="." method="reset_fall_speed"]
[connection signal="state_entered" from="StateChart/Root/Movement/Airborne" to="." method="_on_Airborne_state_entered"]
[connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne" to="." method="_process_gravity"]
[connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne/Jump" to="." method="_process_jump"]
[connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne/Jump" to="." method="_process_horizontal_movement"]
[connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne/Jump" to="." method="_process_jump"]
[connection signal="state_entered" from="StateChart/Root/Movement/Airborne/Jump/NormalJump" to="." method="_on_NormalJump_state_entered"]
[connection signal="state_exited" from="StateChart/Root/Movement/Airborne/Jump/NormalJump" to="." method="_on_NormalJump_state_exited"]
[connection signal="state_entered" from="StateChart/Root/Movement/Airborne/Jump/LadderJump" to="." method="_on_LadderJump_state_entered"]
@ -1624,8 +1624,8 @@ align = 1
[connection signal="state_physics_processing" from="StateChart/Root/Movement/Climbing" to="." method="_process_climbing"]
[connection signal="state_entered" from="StateChart/Root/Movement/Inactive" to="." method="_on_Inactive_state_entered"]
[connection signal="state_exited" from="StateChart/Root/Movement/Inactive" to="." method="_on_Inactive_state_exited"]
[connection signal="state_entered" from="StateChart/Root/Movement/Teleporting" to="." method="_on_Teleporting_state_entered"]
[connection signal="state_entered" from="StateChart/Root/Movement/Teleporting" to="." method="_on_Inactive_state_entered"]
[connection signal="state_entered" from="StateChart/Root/Movement/Teleporting" to="." method="_on_Teleporting_state_entered"]
[connection signal="state_exited" from="StateChart/Root/Movement/Teleporting" to="." method="_on_Inactive_state_exited"]
[connection signal="state_entered" from="StateChart/Root/Health/Respawn" to="." method="_on_Respawn_state_entered"]
[connection signal="state_entered" from="StateChart/Root/Health/Dead" to="." method="_on_Dead_state_entered"]