forked from team-sg/hero-mark-2
made some changes :D
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parent
5f89fbc891
commit
0006f02a0f
16 changed files with 131 additions and 20 deletions
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@ -95,7 +95,6 @@ tracks/3/keys = {
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[node name="Skelarcher" type="Node2D" groups=["enemy"]]
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script = ExtResource( 4 )
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blood = false
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shoot_time = 3.0
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[node name="Sprite" type="Sprite" parent="."]
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material = SubResource( 18 )
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@ -16,7 +16,7 @@ func _ready():
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scale.y = 1
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#Label
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label.visible = true
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label.set_text(str(cost))
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label.set_text("¶" + str(cost))
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label.rect_position.y = scale.y / 2 + label_offset.y
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func _physics_process(delta):
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@ -115,7 +115,7 @@ margin_top = -15.0
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margin_right = 22.0
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margin_bottom = 5.0
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theme = ExtResource( 3 )
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text = "00"
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text = "¶00"
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align = 1
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[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]
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@ -7,7 +7,7 @@ onready var map = get_owner()
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func _ready():
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anims.play("closed")
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label.text = str(cost)
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label.text = "¶" + str(cost)
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func _physics_process(delta):
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@ -1,9 +1,10 @@
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[gd_scene load_steps=9 format=2]
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://ui/theme.tres" type="Theme" id=1]
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[ext_resource path="res://objects/environment/exit/exit.gd" type="Script" id=2]
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[ext_resource path="res://graphics/exit/exit.png" type="Texture" id=3]
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[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=4]
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[ext_resource path="res://ui/2ndpuberty_outline.tres" type="Material" id=5]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 4 )
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@ -122,13 +123,13 @@ z_index = -1
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script = ExtResource( 2 )
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[node name="Label" type="Label" parent="."]
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visible = false
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margin_left = -7.0
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material = ExtResource( 5 )
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margin_left = -10.0
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margin_top = -15.0
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margin_right = 33.0
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margin_right = 30.0
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margin_bottom = 5.0
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theme = ExtResource( 1 )
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text = "22"
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text = "¶22"
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[node name="Sprite" type="Sprite" parent="."]
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material = SubResource( 1 )
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19
objects/lore/canopy/shady_canopy.tscn
Normal file
19
objects/lore/canopy/shady_canopy.tscn
Normal file
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@ -0,0 +1,19 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://graphics/lore/shady_canopy.png" type="Texture" id=1]
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[ext_resource path="res://objects/lore/lore.tscn" type="PackedScene" id=2]
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[node name="Lore" instance=ExtResource( 2 )]
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[node name="TextureRect" parent="Panel" index="0"]
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texture = ExtResource( 1 )
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[node name="Control" parent="." index="1"]
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margin_top = 49.0
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margin_bottom = 143.0
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[node name="Label" parent="Control" index="0"]
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margin_top = 3.0
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margin_bottom = 91.0
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text = "Shady Canopy:
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A heavily wooded forest connected to verdant hills. people used to live here to hide from fami, but after he poisoned the water its become too dangerous."
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21
objects/lore/station/famicop.tscn
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21
objects/lore/station/famicop.tscn
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@ -0,0 +1,21 @@
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1]
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[ext_resource path="res://objects/lore/lore.tscn" type="PackedScene" id=2]
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[ext_resource path="res://graphics/enemy/cop/cop_shoot.png" type="Texture" id=3]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 1 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = true
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[node name="Lore" instance=ExtResource( 2 )]
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[node name="TextureRect" parent="Panel" index="0"]
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material = SubResource( 1 )
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texture = ExtResource( 3 )
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[node name="Label" parent="Control" index="0"]
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margin_top = 15.0
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margin_bottom = 25.0
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text = "Famicop:"
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