@tool class_name WBBasicInteractive extends StaticBody2D ## Collision object that emits a signal when interacted with by a player character. ## Emitted when a player character interacts with this object. signal interacted() func _init() -> void: for child in get_children(): if child is CollisionShape2D or child is CollisionPolygon2D: return var col_shape := CollisionShape2D.new() col_shape.shape = RectangleShape2D.new() col_shape.shape.size = Vector2(8.0, 8.0) add_child(col_shape) func interact() -> void: interacted.emit()