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Haze Weathers 2025-08-06 10:26:28 -06:00
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@icon("walk_character_event.svg")
class_name WBWalkCharacterEvent
extends WBEvent
## Event that makes a character walk a certain distance in the given direction.
## Character to move.
@export var character: WBCharacter
## Direction for the character to walk.
@export var direction: WBCharacter.Dir
## Number of tiles to move the character.
@export_custom(0, "suffix:tiles") var distance: int
## Whether the character should be running.
@export var run: bool = false
func _perform() -> void:
if not character:
push_error("Target character does not exist.")
return
character.running = run
var remaining_distance := distance
while remaining_distance > 0:
character.start_move(direction, true)
await character.move_finished
remaining_distance -= 1